From: Branan R. <br...@gm...> - 2008-08-28 19:54:19
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Actually, GL3 does need a math library - it lacks fixed-function matrices, so we need to provide that. Branan On Thu, Aug 28, 2008 at 12:43 PM, Andrew Gajda <and...@gm...> wrote: > After v0.2 I'd suggest focusing on other parts of the until features of v0.5 > are required. > > We have yet to have any GL code checked in, much less actually discussed > aside from a quick tutorial list. Already there are people starting with > GL3.0 > (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=244952#Post244952) > which has no requirement for a math library or a shape library. > > On Thu, Aug 28, 2008 at 1:05 PM, Henri Häkkinen <hen...@gm...> wrote: >> >> The mathlib is coming well and the initial API begins to close in for a >> conclusion. There are only some issues left in the current implementation >> which I want to address before I can say I am completely happy with it. The >> gmMatLookAt4f function seems not to create correct kind of results and >> glmMatInverse2f/3f needs some attention as the implementations lacks trivial >> optimizations. After these issues are resolved and API documentation >> written, I think we should release a sort of alpha so that people could >> experiment with it. >> >> My roadmap for the GLM development is the following: >> >> v0.1: The initial API fully implemented, tested and documented in API >> reference manual. >> v0.2: Updated API from the feedback of the community. >> v0.5: Additional functionality included; colors, quaternions, planes, >> matrix stacks (?) .... >> ... >> v1.0: The API fully implemented, tweaked, updated and tested along with >> written programming guide, API reference and samples. >> >> v2.0: SIMD optimization? >> >> I would also like to begin to write the API reference. We should think >> about it's layout. I think it's best to adopt GL-like documentation style in >> which functions can be documented together, something like: >> >> type glmVecLength{234f} (GLMvec *v) >> >> >> >> I hope that somebody with DocBook capabilities could either write me some >> boilerplate or instruct me how to write with it. >> >> -- >> Henri 'henux' Häkkinen >> >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win great >> prizes >> Grand prize is a trip for two to an Open Source event anywhere in the >> world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Glsdk-devel mailing list >> Gls...@li... >> https://lists.sourceforge.net/lists/listinfo/glsdk-devel >> > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > |