From: Andrew G. <and...@gm...> - 2008-08-28 19:43:52
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After v0.2 I'd suggest focusing on other parts of the until features of v0.5 are required. We have yet to have any GL code checked in, much less actually discussed aside from a quick tutorial list. Already there are people starting with GL3.0 ( http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=244952#Post244952) which has no requirement for a math library or a shape library. On Thu, Aug 28, 2008 at 1:05 PM, Henri Häkkinen <hen...@gm...> wrote: > The mathlib is coming well and the initial API begins to close in for a > conclusion. There are only some issues left in the current implementation > which I want to address before I can say I am completely happy with it. The > gmMatLookAt4f function seems not to create correct kind of results and > glmMatInverse2f/3f needs some attention as the implementations lacks trivial > optimizations. After these issues are resolved and API documentation > written, I think we should release a sort of alpha so that people could > experiment with it. > > My roadmap for the GLM development is the following: > > v0.1: The initial API fully implemented, tested and documented in API > reference manual. > v0.2: Updated API from the feedback of the community. > v0.5: Additional functionality included; colors, quaternions, planes, > matrix stacks (?) .... > ... > v1.0: The API fully implemented, tweaked, updated and tested along with > written programming guide, API reference and samples. > > v2.0: SIMD optimization? > > I would also like to begin to write the API reference. We should think > about it's layout. I think it's best to adopt GL-like documentation style in > which functions can be documented together, something like: > > type glmVecLength{234f} (GLMvec *v) > > > > I hope that somebody with DocBook capabilities could either write me some > boilerplate or instruct me how to write with it. > > -- > Henri 'henux' Häkkinen > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > |