From: H. H. <hen...@gm...> - 2008-08-28 01:06:56
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The function 'glmMatRotateYPR3f' calculates a combined rotation matrix that rotates a vector around the Y-axis (yaw), followed by X-axis (pitch), followed by Z-axis (roll). In the actual code, the matrix needs to be created in reverse? That, the matrix is Z*X*Y? Am I correct with this? -- Henri 'henux' Häkkinen |