From: H. H. <hen...@gm...> - 2008-08-25 17:39:32
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Yes indeed we need. I am fine with the zlib-like license. We could also make a modified license of our own, based on it. On Mon, Aug 25, 2008 at 7:21 PM, Branan Riley <br...@gm...> wrote: > We've got several files in SVN now with a "TODO: license" line in the > header. I think we need to decide on a license for the code. > > Normally I'm a GPL advocate, but in this case we need to be concerned > with what's best for OpenGL, and I think the GPL is too restrictive in > this case. The dynamic-linking requirement of the LGPL is also > restrictive, especially for the math library (which needs to be > higher-performance than dynamic linking allows). > > I think in this case the zlib/libpng license is a good choice, for a > couple of reasons. > > 1) No usage restrictions. Anyone can use the code for anything. > 2) Simple to read and understand. > > We don't need to decide this immediately, but we should do it soon. > Hopefully we'll have all the baseline code (GLS, GLM, GLE, contexts, > and textures) finished within a couple of weeks. I'd like to do a > "preview release" of the SDK with just those libraries once they're > ready. We definitely need a license figured out before then. > > Branan > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > -- Henri 'henux' Häkkinen |