From: H. H. <hen...@gm...> - 2008-08-24 02:31:07
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On Sun, Aug 24, 2008 at 5:27 AM, Stefanos A. <sta...@gm...> wrote: > If I understand correctly, what we actually need is a way to generate > geometry for the tutorials. Which means we just need the > vertex/texcoord/normal/element arrays. > We want to support OpenGL3 which only has vertex attributes. > > While it's good to have functions that *generate* this data, is it really > a good idea to hide the *drawing* part behind a glsDrawShape function? > Maybe it would be better to simply return these four arrays and handle the > drawing inside the tutorial? > Basically, I think, we want a library that easies the drawing of simple objects. We will be having tutorials, of course, of how to draw basic triangles and stuff. But for a slightly more advanced tutorials and samples, we need to have some ready made library for drawing stuff. This is how I see it. > > Just trying to understand the focus of the shape functions. What do you > say? > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > -- Henri 'henux' Häkkinen |