From: Stefanos A. <sta...@gm...> - 2008-08-24 02:27:21
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If I understand correctly, what we actually need is a way to generate geometry for the tutorials. Which means we just need the vertex/texcoord/normal/element arrays. While it's good to have functions that *generate* this data, is it really a good idea to hide the *drawing* part behind a glsDrawShape function? Maybe it would be better to simply return these four arrays and handle the drawing inside the tutorial? Just trying to understand the focus of the shape functions. What do you say? |