From: Branan R. <br...@gm...> - 2008-08-23 23:20:57
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I'm going to start on geometry generation functions. I think sphere, cube, cylinder, and cone are good to start with. I do have a couple questions about how we want to use these, though. 1) Should they return data in a pre-defined format, so that the user has to set up the VBOs to send the data (reinforcing the steps needed to get geometry to the GL), or should they handle it automatically (to make things simpler for code that's demonstrating shader effects) 2) What should the prefix be? I'm thinking gls for "OpenGL Shape" 3) If we want to have it return data, what's a good format for the data? Branan |