From: Branan R. <br...@gm...> - 2008-08-23 22:54:57
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We can ask the ARB guys if they can give us an ETA on .spec files. Seems like it's probably one of those things they consider to be lower-priority. It's also possible that NVIDIA or AMD have there own .spec files, and they might be willing to share. If both of those fail, we'll need to do it ourselves. Branan On Sat, Aug 23, 2008 at 3:38 PM, Jason McKesson <ko...@gm...> wrote: > I've looked a bit closer at the .spec files from the ARB, and there is a > problem. Not an entirely insurmountable one, but non-trivial. > > The .spec files that deal with enumerations are quite complete. The problem > is that the .spec files for functions are not. They do not have the GL > 3.0-specific entrypoints, and they don't even have the new core ARB > extensions. > > What that means is that, to support a GL 3.0 context, we need to either wait > for updated .spec files or collate a list of functions by hand (including > vital extensions like WGL_ARB_context_create). Any ideas? > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > |