From: H. H. <hen...@gm...> - 2008-08-23 19:57:36
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I think you put it out very clearly and right on the point. I agree on your views and goals. On Sat, Aug 23, 2008 at 10:15 PM, Jason McKesson <ko...@gm...> wrote: > Personally, whenever I begin a project of any particular size, the first > question I ask is what it should do. What is the purpose in creating it. I > find this useful, as any debate about what should or should not be included > in the project can usually be cleared up by looking at its purpose. Or, at > the very least, it is easier to see which alternative fills the purpose > better than the other. > > Normally, I would do this by making a (prioritized) list of goals. However > for this project, I think it would be easier to list who should want to use > the GL SDK and for what reasons. The audience for the SDK should drive all > aspects of the design of the project. > > I would say that our audience is two-fold. One section of our audience is > the "new to OpenGL/graphics" programmer: the neophyte. This is someone who > decided to do some graphics work, heard about OpenGL, and wants to have a go > at it. This person cares about seeing something working and learning about > how and why it is working. This person wants detailed examples, a clear, > well-documented codebase, and above all, for it to work with as little fuss > as possible. > > The other section of our audience is the hobbiest GL programmer. This is > someone who may probably has some GL experience. This programmer has some > understanding of graphics, and may be interested in getting a greater > understanding. However, the hobbiest differs from the neophyte in a very > specific way: the hobbiest wants to code something specific. The neophyte > just wants to learn; the hobbiest wants to implement some form of shadow > mapping. He is not interested (at the moment) in building a large, > complicated engine for doing it. He is more interested in getting a specific > result, interfacing with OpenGL and getting it to do that cool think he > heard about. The hobbiest wants to make little demo programs that do > cool-looking things. > > The neophyte is interested in examples, tutorials, documentation, and a > simple, easy-to-use codebase. The hobbiest is interested in comprehensive > documentation and the functionality of the codebase. Both of them are > interested in playing with graphics, but the hobbiest knows more about > graphics and is mostly interested in how to translate some idea into an > on-screen result. > > So the first thing I would put forward is that the GL SDK should serve the > needs of both of these groups. There's enough overlap, particularly in the > general code department, that serving both of their needs should be doable > without much additional effort. > > So, given the needs of the above, I would put forth the following as a > prioritized list of design goals: > > 1. Cross-platform. That's a given, as it is OpenGL's primary strength. > 2. Simple. The code design should be written in a style that can be > understood. > 3. Comprehensive. We should provide full coverage over OpenGL's > functionality. This means tutorials on lots of different aspects of GL, > appropriate base code support, etc. > 4. Well Documented. All code needs to have clear documentation about > every function, object, etc. > 5. Easy-to-"Install". I'm not necessarily suggesting a packaged > installer (though I wouldn't be against it), but the library should be > something that can be easily installed onto a system. And, most importantly, > *compiled*. Generally, that means no *external* dependencies; that > means we ship the library with any actual dependencies (if we use libpng, we > ship our lib with a version of libpng, etc). > 6. Functionality. To the extent that the prior goals are followed, we > should provide a base code that gives reasonably comprehensive functionality > to the user. > > So, what do you think? > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > -- Henri 'henux' Häkkinen |