From: v71 <mj...@ti...> - 2008-08-28 21:53:30
|
I think there is some small problem with this list , sometimes i receive only garbage or requests to join the list i have already joined. By the way i see that someone is starting to write a model generator lib, i am willing to give mine to inspect / absorb / modify / whatever ----- Original Message ----- From: <gls...@li...> To: <gls...@li...> Sent: Thursday, August 28, 2008 10:11 PM Subject: Glsdk-devel Digest, Vol 1, Issue 47 > Send Glsdk-devel mailing list submissions to > gls...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > or, via email, send a message with subject or body 'help' to > gls...@li... > > You can reach the person managing the list at > gls...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Glsdk-devel digest..." > > > Today's Topics: > > 1. Re: [GLM] development roadmap (Jason McKesson) > 2. Re: are you reading my posts ? ( Henri H?kkinen ) > 3. Re: Commentary on the math library (Branan Riley) > 4. Re: [GLM] development roadmap ( Henri H?kkinen ) > 5. Re: Commentary on the math library (Andrew Gajda) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 28 Aug 2008 13:01:59 -0700 > From: "Jason McKesson" <ko...@gm...> > Subject: Re: [Glsdk-devel] [GLM] development roadmap > To: gls...@li... > Message-ID: > <11a...@ma...> > Content-Type: text/plain; charset=ISO-8859-1 > > On Thu, Aug 28, 2008 at 12:54 PM, Branan Riley <br...@gm...> wrote: >> Actually, GL3 does need a math library - it lacks fixed-function >> matrices, so we need to provide that. >> >> Branan > > Those functions are deprecated, but still perfectly functional. > > > > ------------------------------ > > Message: 2 > Date: Thu, 28 Aug 2008 23:02:54 +0300 > From: " Henri H?kkinen " <hen...@gm...> > Subject: Re: [Glsdk-devel] are you reading my posts ? > To: gls...@li... > Message-ID: > <fb6...@ma...> > Content-Type: text/plain; charset="utf-8" > > Yes we are reading your posts and we have commented upon them. > > On Thu, Aug 28, 2008 at 10:45 PM, v71 <mj...@ti...> wrote: > >> >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win great >> prizes >> Grand prize is a trip for two to an Open Source event anywhere in the >> world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Glsdk-devel mailing list >> Gls...@li... >> https://lists.sourceforge.net/lists/listinfo/glsdk-devel >> >> > > > -- > Henri 'henux' H?kkinen > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > Message: 3 > Date: Thu, 28 Aug 2008 13:04:22 -0700 > From: "Branan Riley" <br...@gm...> > Subject: Re: [Glsdk-devel] Commentary on the math library > To: gls...@li... > Message-ID: > <cad...@ma...> > Content-Type: text/plain; charset=ISO-8859-1 > > In creation functions that's safe. > > In any functions that take a *in matrix, you have possible > memory-aliasing isues with pointers > > Branan > > On Thu, Aug 28, 2008 at 1:01 PM, Henri H?kkinen <hen...@gm...> > wrote: >> >> On Thu, Aug 28, 2008 at 10:35 PM, Andrew Gajda <and...@gm...> >> wrote: >>> >>> Maybe it's been a while since I've done pure C (like with my function >>> overloading example) but can someone tell me what the advantage might to >>> doing: >>> someGLMfunc( GLMvec3f *out, blah, blah ) >>> { >>> GLMvef3 tmp; >>> ... >>> tmp.x = something; >>> tmp.y = something; >>> tmp.z = something; >>> >>> *out = tmp; >>> >>> return out; >>> } >>> >>> Why not just assign *out directly? >> >> Consider for example what happens when the user calls like this: >> >> glmMatMul2f (&mat, &mat, &mat); >> >> Writing the result into a temporary value and then finally overwriting >> the >> *out avoids the complications that would arise. And we decided to allow >> (&mat, &mat, &mat) rather than marking it as "undefined behaviour". >> >>> >>> On Thu, Aug 28, 2008 at 12:52 PM, Henri H?kkinen <hen...@gm...> >>> wrote: >>>> >>>> On Thu, Aug 28, 2008 at 12:32 PM, Jason McKesson <ko...@gm...> >>>> wrote: >>>>> >>>>> - We should have a series of Vec4 functions that treat their inputs as >>>>> normalized quaternions. Basically quaternion multiplication, >>>>> quaternion >>>>> inverse, and a function to convert quaternions into rotation matrices. >>>>> Enough to use quaternions. Oh, and a function to convert angle/axis >>>>> into a >>>>> quaternion (and one to go back?). I don't think we need a full-fledged >>>>> quaternion type, as a 4-vector of floats is a 4-vector of floats; it's >>>>> all >>>>> in how you use it. >>>> >>>> I think we should implement full featured GLMquatf type. >>>> >>>>> >>>>> - Rename the parameters in the lerp functions. I have always had a >>>>> problem with lerp functions in terms of figuring out which parameter I >>>>> would >>>>> get with an alpha of 0 and which I would get with an alpha of 1. So >>>>> the idea >>>>> is to have the lerp parameter names themselves specify which way it >>>>> works. >>>>> IE: "glmVecLerp3f (GLMvec3f *out, const GLMvec3f *v0, const GLMvec3f >>>>> *v1, >>>>> GLfloat s);" It is much more apparent than if s==0.0f, you'll get v0, >>>>> since >>>>> it has a 0 in the name. Same goes with v1. >>>> >>>> Fine, this is a valid point. I will be renaming all argument names into >>>> v0, v1 and m0, m1 for consistency at some point. >>>> >>>> >>>>> >>>>> - The names of many of the matrix functions do not intuitively >>>>> describe >>>>> their results. Take the function "GLMmat3f *glmMatRotateX3f (GLMmat3f >>>>> *out, >>>>> GLfloat angle);" This can do one of two things. It can overwrite the >>>>> contents of "out" with a rotation matrix about the X axis, or it can >>>>> multiply the contents of out by that matrix. The latter would be the >>>>> typical >>>>> OpenGL style, but the former is what most math libraries would do. >>>>> However, >>>>> what about "GLMmat3f *glmMatTranslate3f (GLMmat3f *out, GLfloat x, >>>>> GLfloat >>>>> y);"? This is a function where it would make some sense for it to not >>>>> overwrite the full contents of "out" (though an argument can be made >>>>> that it >>>>> should). Or at least, one would expect there to be a version of >>>>> Translate3f >>>>> that will only change the 2 positional coordinates of a transformation >>>>> matrix. >>>>> >>>>> Honestly, I'm not sure what to do about it, or if we should do >>>>> anything >>>>> at all. If all of the functions have one specific kind of behavior >>>>> (overwrite, say), then at least the library is consistent. It just >>>>> feels >>>>> weird to me to have a function like "glmMatTranslate3f" that >>>>> completely >>>>> overwrites the matrix rather than just setting certain fields. >>>> >>>> This matter needs to be considered. We should also write the API >>>> references. >>>> >>>>> >>>>> - All of those Mat3 functions for generating transformation matrices? >>>>> We >>>>> should have Mat4 versions as well. Since Mat3's cannot easily be >>>>> converted >>>>> into Mat4's, and Mat4's are full 3D transformation matrices, it makes >>>>> sense >>>>> to provide full coverage in generating transformation matrices at the >>>>> Mat4 >>>>> level. >>>> >>>> I think we should provide an entry-point for creating 4x4 matrices from >>>> 3x3 matrix and a 3D vector as the last vertical column: >>>> >>>> glmMatCompose (&out, &rotation, &translation); >>>> >>>> or something similar. >>>> >>>>> >>>>> - BTW, is the math library going to provide a matrix stack, or is that >>>>> something for a higher-level library? >>>> >>>> No idea at this point yet. >>>> >>>>> >>>>> >>>>> ------------------------------------------------------------------------- >>>>> This SF.Net email is sponsored by the Moblin Your Move Developer's >>>>> challenge >>>>> Build the coolest Linux based applications with Moblin SDK & win great >>>>> prizes >>>>> Grand prize is a trip for two to an Open Source event anywhere in the >>>>> world >>>>> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >>>>> _______________________________________________ >>>>> Glsdk-devel mailing list >>>>> Gls...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/glsdk-devel >>>>> >>>> >>>> >>>> >>>> -- >>>> Henri 'henux' H?kkinen >>>> >>>> >>>> ------------------------------------------------------------------------- >>>> This SF.Net email is sponsored by the Moblin Your Move Developer's >>>> challenge >>>> Build the coolest Linux based applications with Moblin SDK & win great >>>> prizes >>>> Grand prize is a trip for two to an Open Source event anywhere in the >>>> world >>>> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >>>> _______________________________________________ >>>> Glsdk-devel mailing list >>>> Gls...@li... >>>> https://lists.sourceforge.net/lists/listinfo/glsdk-devel >>>> >>> >>> >>> ------------------------------------------------------------------------- >>> This SF.Net email is sponsored by the Moblin Your Move Developer's >>> challenge >>> Build the coolest Linux based applications with Moblin SDK & win great >>> prizes >>> Grand prize is a trip for two to an Open Source event anywhere in the >>> world >>> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >>> _______________________________________________ >>> Glsdk-devel mailing list >>> Gls...@li... >>> https://lists.sourceforge.net/lists/listinfo/glsdk-devel >>> >> >> >> >> -- >> Henri 'henux' H?kkinen >> >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win great >> prizes >> Grand prize is a trip for two to an Open Source event anywhere in the >> world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Glsdk-devel mailing list >> Gls...@li... >> https://lists.sourceforge.net/lists/listinfo/glsdk-devel >> >> > > > > ------------------------------ > > Message: 4 > Date: Thu, 28 Aug 2008 23:08:24 +0300 > From: " Henri H?kkinen " <hen...@gm...> > Subject: Re: [Glsdk-devel] [GLM] development roadmap > To: gls...@li... > Message-ID: > <fb6...@ma...> > Content-Type: text/plain; charset="utf-8" > > Yes indeed those functions are available but we have set a design goal not > to use the deprecated API. But indeed, once we have a working basic > mathlib > we should concentrate on other things until a mathlib update is needed. > Unfortunately, I don't have a GL3 class graphics hardware available, so I > myself am not able to write GL3 tutorials. I could help other people who > are > interested in writing the tutorials, and I could perhaps write the > programming guide and be a general editor for the SDK, or help Branan with > the shapelib. I am sure there are things to do. > > On Thu, Aug 28, 2008 at 11:01 PM, Jason McKesson <ko...@gm...> > wrote: > >> On Thu, Aug 28, 2008 at 12:54 PM, Branan Riley <br...@gm...> wrote: >> > Actually, GL3 does need a math library - it lacks fixed-function >> > matrices, so we need to provide that. >> > >> > Branan >> >> Those functions are deprecated, but still perfectly functional. >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win great >> prizes >> Grand prize is a trip for two to an Open Source event anywhere in the >> world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Glsdk-devel mailing list >> Gls...@li... >> https://lists.sourceforge.net/lists/listinfo/glsdk-devel >> > > > > -- > Henri 'henux' H?kkinen > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > Message: 5 > Date: Thu, 28 Aug 2008 16:11:10 -0400 > From: "Andrew Gajda" <and...@gm...> > Subject: Re: [Glsdk-devel] Commentary on the math library > To: gls...@li... > Message-ID: > <ac0...@ma...> > Content-Type: text/plain; charset="iso-8859-1" > > Gotcha. Thanks. > > On Thu, Aug 28, 2008 at 4:04 PM, Branan Riley <br...@gm...> wrote: > >> In creation functions that's safe. >> >> In any functions that take a *in matrix, you have possible >> memory-aliasing isues with pointers >> >> Branan >> >> On Thu, Aug 28, 2008 at 1:01 PM, Henri H?kkinen <hen...@gm...> >> wrote: >> > >> > On Thu, Aug 28, 2008 at 10:35 PM, Andrew Gajda <and...@gm...> >> > wrote: >> >> >> >> Maybe it's been a while since I've done pure C (like with my function >> >> overloading example) but can someone tell me what the advantage might >> >> to >> >> doing: >> >> someGLMfunc( GLMvec3f *out, blah, blah ) >> >> { >> >> GLMvef3 tmp; >> >> ... >> >> tmp.x = something; >> >> tmp.y = something; >> >> tmp.z = something; >> >> >> >> *out = tmp; >> >> >> >> return out; >> >> } >> >> >> >> Why not just assign *out directly? >> > >> > Consider for example what happens when the user calls like this: >> > >> > glmMatMul2f (&mat, &mat, &mat); >> > >> > Writing the result into a temporary value and then finally overwriting >> the >> > *out avoids the complications that would arise. And we decided to allow >> > (&mat, &mat, &mat) rather than marking it as "undefined behaviour". >> > >> >> >> >> On Thu, Aug 28, 2008 at 12:52 PM, Henri H?kkinen <hen...@gm...> >> >> wrote: >> >>> >> >>> On Thu, Aug 28, 2008 at 12:32 PM, Jason McKesson <ko...@gm...> >> >>> wrote: >> >>>> >> >>>> - We should have a series of Vec4 functions that treat their inputs >> >>>> as >> >>>> normalized quaternions. Basically quaternion multiplication, >> quaternion >> >>>> inverse, and a function to convert quaternions into rotation >> >>>> matrices. >> >>>> Enough to use quaternions. Oh, and a function to convert angle/axis >> into a >> >>>> quaternion (and one to go back?). I don't think we need a >> >>>> full-fledged >> >>>> quaternion type, as a 4-vector of floats is a 4-vector of floats; >> >>>> it's >> all >> >>>> in how you use it. >> >>> >> >>> I think we should implement full featured GLMquatf type. >> >>> >> >>>> >> >>>> - Rename the parameters in the lerp functions. I have always had a >> >>>> problem with lerp functions in terms of figuring out which parameter >> >>>> I >> would >> >>>> get with an alpha of 0 and which I would get with an alpha of 1. So >> the idea >> >>>> is to have the lerp parameter names themselves specify which way it >> works. >> >>>> IE: "glmVecLerp3f (GLMvec3f *out, const GLMvec3f *v0, const GLMvec3f >> *v1, >> >>>> GLfloat s);" It is much more apparent than if s==0.0f, you'll get >> >>>> v0, >> since >> >>>> it has a 0 in the name. Same goes with v1. >> >>> >> >>> Fine, this is a valid point. I will be renaming all argument names >> >>> into >> >>> v0, v1 and m0, m1 for consistency at some point. >> >>> >> >>> >> >>>> >> >>>> - The names of many of the matrix functions do not intuitively >> describe >> >>>> their results. Take the function "GLMmat3f *glmMatRotateX3f >> >>>> (GLMmat3f >> *out, >> >>>> GLfloat angle);" This can do one of two things. It can overwrite the >> >>>> contents of "out" with a rotation matrix about the X axis, or it can >> >>>> multiply the contents of out by that matrix. The latter would be the >> typical >> >>>> OpenGL style, but the former is what most math libraries would do. >> However, >> >>>> what about "GLMmat3f *glmMatTranslate3f (GLMmat3f *out, GLfloat x, >> GLfloat >> >>>> y);"? This is a function where it would make some sense for it to >> >>>> not >> >>>> overwrite the full contents of "out" (though an argument can be made >> that it >> >>>> should). Or at least, one would expect there to be a version of >> Translate3f >> >>>> that will only change the 2 positional coordinates of a >> >>>> transformation >> >>>> matrix. >> >>>> >> >>>> Honestly, I'm not sure what to do about it, or if we should do >> anything >> >>>> at all. If all of the functions have one specific kind of behavior >> >>>> (overwrite, say), then at least the library is consistent. It just >> feels >> >>>> weird to me to have a function like "glmMatTranslate3f" that >> completely >> >>>> overwrites the matrix rather than just setting certain fields. >> >>> >> >>> This matter needs to be considered. We should also write the API >> >>> references. >> >>> >> >>>> >> >>>> - All of those Mat3 functions for generating transformation >> >>>> matrices? >> We >> >>>> should have Mat4 versions as well. Since Mat3's cannot easily be >> converted >> >>>> into Mat4's, and Mat4's are full 3D transformation matrices, it >> >>>> makes >> sense >> >>>> to provide full coverage in generating transformation matrices at >> >>>> the >> Mat4 >> >>>> level. >> >>> >> >>> I think we should provide an entry-point for creating 4x4 matrices >> >>> from >> >>> 3x3 matrix and a 3D vector as the last vertical column: >> >>> >> >>> glmMatCompose (&out, &rotation, &translation); >> >>> >> >>> or something similar. >> >>> >> >>>> >> >>>> - BTW, is the math library going to provide a matrix stack, or is >> >>>> that >> >>>> something for a higher-level library? >> >>> >> >>> No idea at this point yet. >> >>> >> >>>> >> >>>> >> >>>> >> ------------------------------------------------------------------------- >> >>>> This SF.Net email is sponsored by the Moblin Your Move Developer's >> >>>> challenge >> >>>> Build the coolest Linux based applications with Moblin SDK & win >> >>>> great >> >>>> prizes >> >>>> Grand prize is a trip for two to an Open Source event anywhere in >> >>>> the >> >>>> world >> >>>> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> >>>> _______________________________________________ >> >>>> Glsdk-devel mailing list >> >>>> Gls...@li... >> >>>> https://lists.sourceforge.net/lists/listinfo/glsdk-devel >> >>>> >> >>> >> >>> >> >>> >> >>> -- >> >>> Henri 'henux' H?kkinen >> >>> >> >>> >> >>> >> ------------------------------------------------------------------------- >> >>> This SF.Net email is sponsored by the Moblin Your Move Developer's >> >>> challenge >> >>> Build the coolest Linux based applications with Moblin SDK & win >> >>> great >> >>> prizes >> >>> Grand prize is a trip for two to an Open Source event anywhere in the >> >>> world >> >>> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> >>> _______________________________________________ >> >>> Glsdk-devel mailing list >> >>> Gls...@li... >> >>> https://lists.sourceforge.net/lists/listinfo/glsdk-devel >> >>> >> >> >> >> >> >> >> ------------------------------------------------------------------------- >> >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> >> challenge >> >> Build the coolest Linux based applications with Moblin SDK & win great >> >> prizes >> >> Grand prize is a trip for two to an Open Source event anywhere in the >> >> world >> >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> >> _______________________________________________ >> >> Glsdk-devel mailing list >> >> Gls...@li... >> >> https://lists.sourceforge.net/lists/listinfo/glsdk-devel >> >> >> > >> > >> > >> > -- >> > Henri 'henux' H?kkinen >> > >> > >> > ------------------------------------------------------------------------- >> > This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> > Build the coolest Linux based applications with Moblin SDK & win great >> > prizes >> > Grand prize is a trip for two to an Open Source event anywhere in the >> world >> > http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> > _______________________________________________ >> > Glsdk-devel mailing list >> > Gls...@li... >> > https://lists.sourceforge.net/lists/listinfo/glsdk-devel >> > >> > >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win great >> prizes >> Grand prize is a trip for two to an Open Source event anywhere in the >> world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Glsdk-devel mailing list >> Gls...@li... >> https://lists.sourceforge.net/lists/listinfo/glsdk-devel >> > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the > world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > > ------------------------------ > > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > > End of Glsdk-devel Digest, Vol 1, Issue 47 > ****************************************** |
From: Mars_999 <ma...@si...> - 2008-08-28 23:04:21
|
Is this for me? Or the entire list? I am already working with Branan... ----- Original Message ----- From: Henri Häkkinen To: gls...@li... Sent: Thursday, August 28, 2008 6:01 PM Subject: Re: [Glsdk-devel] Glsdk-devel Digest, Vol 1, Issue 47 You have enabled the digest mode which means that you will get a combined summary of each message sent at the end of each day. You may change it from the mailing list settings or request branan to help you. At the moment, Branan is writing a shapelib for generating geometry for basic primitives. These include such stuff as cubes, cylinders, cones, teapot etc. If you have any code to contribute for us, sent it over him or to me by email. Model loaders, such as Lightwave or .obj is not yet necesary. -- Henri 'henux' Häkkinen ------------------------------------------------------------------------------ ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ------------------------------------------------------------------------------ _______________________________________________ Glsdk-devel mailing list Gls...@li... https://lists.sourceforge.net/lists/listinfo/glsdk-devel |
From: H. H. <hen...@gm...> - 2008-08-28 23:06:31
|
My reply was meant for v71 who seemed to have some sort of troubles with the mailing list. On Fri, Aug 29, 2008 at 2:04 AM, Mars_999 <ma...@si...> wrote: > Is this for me? Or the entire list? I am already working with Branan... > > ----- Original Message ----- > *From:* Henri Häkkinen <hen...@gm...> > *To:* gls...@li... > *Sent:* Thursday, August 28, 2008 6:01 PM > *Subject:* Re: [Glsdk-devel] Glsdk-devel Digest, Vol 1, Issue 47 > > You have enabled the digest mode which means that you will get a combined > summary of each message sent at the end of each day. You may change it from > the mailing list settings or request branan to help you. > > At the moment, Branan is writing a shapelib for generating geometry for > basic primitives. These include such stuff as cubes, cylinders, cones, > teapot etc. If you have any code to contribute for us, sent it over him or > to me by email. Model loaders, such as Lightwave or .obj is not yet > necesary. > > -- > Henri 'henux' Häkkinen > > ------------------------------ > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > > ------------------------------ > > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > -- Henri 'henux' Häkkinen |
From: Branan R. <br...@gm...> - 2008-08-28 23:09:25
|
Yes, but you sent the message to the list, which means he won't get it until the next digest On Thu, Aug 28, 2008 at 4:06 PM, Henri Häkkinen <hen...@gm...> wrote: > My reply was meant for v71 who seemed to have some sort of troubles with the > mailing list. > > On Fri, Aug 29, 2008 at 2:04 AM, Mars_999 <ma...@si...> wrote: >> >> Is this for me? Or the entire list? I am already working with Branan... >> >> ----- Original Message ----- >> From: Henri Häkkinen >> To: gls...@li... >> Sent: Thursday, August 28, 2008 6:01 PM >> Subject: Re: [Glsdk-devel] Glsdk-devel Digest, Vol 1, Issue 47 >> You have enabled the digest mode which means that you will get a combined >> summary of each message sent at the end of each day. You may change it from >> the mailing list settings or request branan to help you. >> >> At the moment, Branan is writing a shapelib for generating geometry for >> basic primitives. These include such stuff as cubes, cylinders, cones, >> teapot etc. If you have any code to contribute for us, sent it over him or >> to me by email. Model loaders, such as Lightwave or .obj is not yet >> necesary. >> >> -- >> Henri 'henux' Häkkinen >> >> ________________________________ >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win great >> prizes >> Grand prize is a trip for two to an Open Source event anywhere in the >> world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> >> ________________________________ >> >> _______________________________________________ >> Glsdk-devel mailing list >> Gls...@li... >> https://lists.sourceforge.net/lists/listinfo/glsdk-devel >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win great >> prizes >> Grand prize is a trip for two to an Open Source event anywhere in the >> world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Glsdk-devel mailing list >> Gls...@li... >> https://lists.sourceforge.net/lists/listinfo/glsdk-devel >> > > > > -- > Henri 'henux' Häkkinen > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > |
From: Branan R. <br...@gm...> - 2008-08-28 22:03:36
|
You seem to be set to recieve digests. You won't recieve individual replies immediately like that. I can look at your ML settings from the admin interface, if you'd like. Branan |
From: H. H. <hen...@gm...> - 2008-08-28 23:01:11
|
You have enabled the digest mode which means that you will get a combined summary of each message sent at the end of each day. You may change it from the mailing list settings or request branan to help you. At the moment, Branan is writing a shapelib for generating geometry for basic primitives. These include such stuff as cubes, cylinders, cones, teapot etc. If you have any code to contribute for us, sent it over him or to me by email. Model loaders, such as Lightwave or .obj is not yet necesary. -- Henri 'henux' Häkkinen |