From: Branan R. <br...@gm...> - 2008-08-25 16:21:47
|
We've got several files in SVN now with a "TODO: license" line in the header. I think we need to decide on a license for the code. Normally I'm a GPL advocate, but in this case we need to be concerned with what's best for OpenGL, and I think the GPL is too restrictive in this case. The dynamic-linking requirement of the LGPL is also restrictive, especially for the math library (which needs to be higher-performance than dynamic linking allows). I think in this case the zlib/libpng license is a good choice, for a couple of reasons. 1) No usage restrictions. Anyone can use the code for anything. 2) Simple to read and understand. We don't need to decide this immediately, but we should do it soon. Hopefully we'll have all the baseline code (GLS, GLM, GLE, contexts, and textures) finished within a couple of weeks. I'd like to do a "preview release" of the SDK with just those libraries once they're ready. We definitely need a license figured out before then. Branan |
From: H. H. <hen...@gm...> - 2008-08-25 17:39:32
|
Yes indeed we need. I am fine with the zlib-like license. We could also make a modified license of our own, based on it. On Mon, Aug 25, 2008 at 7:21 PM, Branan Riley <br...@gm...> wrote: > We've got several files in SVN now with a "TODO: license" line in the > header. I think we need to decide on a license for the code. > > Normally I'm a GPL advocate, but in this case we need to be concerned > with what's best for OpenGL, and I think the GPL is too restrictive in > this case. The dynamic-linking requirement of the LGPL is also > restrictive, especially for the math library (which needs to be > higher-performance than dynamic linking allows). > > I think in this case the zlib/libpng license is a good choice, for a > couple of reasons. > > 1) No usage restrictions. Anyone can use the code for anything. > 2) Simple to read and understand. > > We don't need to decide this immediately, but we should do it soon. > Hopefully we'll have all the baseline code (GLS, GLM, GLE, contexts, > and textures) finished within a couple of weeks. I'd like to do a > "preview release" of the SDK with just those libraries once they're > ready. We definitely need a license figured out before then. > > Branan > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > -- Henri 'henux' Häkkinen |
From: Jason M. <ko...@gm...> - 2008-08-25 18:57:00
|
zlib (or generally, the MIT license) is usually my default open source license, so I'm fine with it. It's also compatible with libpng, glfw, and many other utility libraries we might be interested in using. On Mon, Aug 25, 2008 at 10:39 AM, Henri Häkkinen <hen...@gm...> wrote: > Yes indeed we need. > > I am fine with the zlib-like license. We could also make a modified license > of our own, based on it. > > On Mon, Aug 25, 2008 at 7:21 PM, Branan Riley <br...@gm...> wrote: >> >> We've got several files in SVN now with a "TODO: license" line in the >> header. I think we need to decide on a license for the code. >> >> Normally I'm a GPL advocate, but in this case we need to be concerned >> with what's best for OpenGL, and I think the GPL is too restrictive in >> this case. The dynamic-linking requirement of the LGPL is also >> restrictive, especially for the math library (which needs to be >> higher-performance than dynamic linking allows). >> >> I think in this case the zlib/libpng license is a good choice, for a >> couple of reasons. >> >> 1) No usage restrictions. Anyone can use the code for anything. >> 2) Simple to read and understand. >> >> We don't need to decide this immediately, but we should do it soon. >> Hopefully we'll have all the baseline code (GLS, GLM, GLE, contexts, >> and textures) finished within a couple of weeks. I'd like to do a >> "preview release" of the SDK with just those libraries once they're >> ready. We definitely need a license figured out before then. >> >> Branan >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win great >> prizes >> Grand prize is a trip for two to an Open Source event anywhere in the >> world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Glsdk-devel mailing list >> Gls...@li... >> https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > > > -- > Henri 'henux' Häkkinen > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > |
From: H. H. <hen...@gm...> - 2008-08-25 19:06:52
|
Okay good. If anyone else does not have objections or points, can we conclude we use the MIT license? Someone post a verbatim copy of the license here so I can include it to my GLM sources, please. On Mon, Aug 25, 2008 at 9:57 PM, Jason McKesson <ko...@gm...> wrote: > zlib (or generally, the MIT license) is usually my default open source > license, so I'm fine with it. It's also compatible with libpng, glfw, > and many other utility libraries we might be interested in using. > > On Mon, Aug 25, 2008 at 10:39 AM, Henri Häkkinen <hen...@gm...> > wrote: > > Yes indeed we need. > > > > I am fine with the zlib-like license. We could also make a modified > license > > of our own, based on it. > > > > On Mon, Aug 25, 2008 at 7:21 PM, Branan Riley <br...@gm...> wrote: > >> > >> We've got several files in SVN now with a "TODO: license" line in the > >> header. I think we need to decide on a license for the code. > >> > >> Normally I'm a GPL advocate, but in this case we need to be concerned > >> with what's best for OpenGL, and I think the GPL is too restrictive in > >> this case. The dynamic-linking requirement of the LGPL is also > >> restrictive, especially for the math library (which needs to be > >> higher-performance than dynamic linking allows). > >> > >> I think in this case the zlib/libpng license is a good choice, for a > >> couple of reasons. > >> > >> 1) No usage restrictions. Anyone can use the code for anything. > >> 2) Simple to read and understand. > >> > >> We don't need to decide this immediately, but we should do it soon. > >> Hopefully we'll have all the baseline code (GLS, GLM, GLE, contexts, > >> and textures) finished within a couple of weeks. I'd like to do a > >> "preview release" of the SDK with just those libraries once they're > >> ready. We definitely need a license figured out before then. > >> > >> Branan > >> > >> > ------------------------------------------------------------------------- > >> This SF.Net email is sponsored by the Moblin Your Move Developer's > >> challenge > >> Build the coolest Linux based applications with Moblin SDK & win great > >> prizes > >> Grand prize is a trip for two to an Open Source event anywhere in the > >> world > >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ > >> _______________________________________________ > >> Glsdk-devel mailing list > >> Gls...@li... > >> https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > > > > > > > -- > > Henri 'henux' Häkkinen > > > > > > ------------------------------------------------------------------------- > > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > > Build the coolest Linux based applications with Moblin SDK & win great > > prizes > > Grand prize is a trip for two to an Open Source event anywhere in the > world > > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > > _______________________________________________ > > Glsdk-devel mailing list > > Gls...@li... > > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > > > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > -- Henri 'henux' Häkkinen |
From: Mars_999 <ma...@si...> - 2008-08-25 19:12:13
|
The MIT License Copyright (c) <year> <copyright holders> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----- Original Message ----- From: Henri Häkkinen To: gls...@li... Sent: Monday, August 25, 2008 2:07 PM Subject: Re: [Glsdk-devel] License Okay good. If anyone else does not have objections or points, can we conclude we use the MIT license? Someone post a verbatim copy of the license here so I can include it to my GLM sources, please. On Mon, Aug 25, 2008 at 9:57 PM, Jason McKesson <ko...@gm...> wrote: zlib (or generally, the MIT license) is usually my default open source license, so I'm fine with it. It's also compatible with libpng, glfw, and many other utility libraries we might be interested in using. On Mon, Aug 25, 2008 at 10:39 AM, Henri Häkkinen <hen...@gm...> wrote: > Yes indeed we need. > > I am fine with the zlib-like license. We could also make a modified license > of our own, based on it. > > On Mon, Aug 25, 2008 at 7:21 PM, Branan Riley <br...@gm...> wrote: >> >> We've got several files in SVN now with a "TODO: license" line in the >> header. I think we need to decide on a license for the code. >> >> Normally I'm a GPL advocate, but in this case we need to be concerned >> with what's best for OpenGL, and I think the GPL is too restrictive in >> this case. The dynamic-linking requirement of the LGPL is also >> restrictive, especially for the math library (which needs to be >> higher-performance than dynamic linking allows). >> >> I think in this case the zlib/libpng license is a good choice, for a >> couple of reasons. >> >> 1) No usage restrictions. Anyone can use the code for anything. >> 2) Simple to read and understand. >> >> We don't need to decide this immediately, but we should do it soon. >> Hopefully we'll have all the baseline code (GLS, GLM, GLE, contexts, >> and textures) finished within a couple of weeks. I'd like to do a >> "preview release" of the SDK with just those libraries once they're >> ready. We definitely need a license figured out before then. >> >> Branan >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win great >> prizes >> Grand prize is a trip for two to an Open Source event anywhere in the >> world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Glsdk-devel mailing list >> Gls...@li... >> https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > > > -- > Henri 'henux' Häkkinen > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Glsdk-devel mailing list Gls...@li... https://lists.sourceforge.net/lists/listinfo/glsdk-devel -- Henri 'henux' Häkkinen ------------------------------------------------------------------------------ ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ ------------------------------------------------------------------------------ _______________________________________________ Glsdk-devel mailing list Gls...@li... https://lists.sourceforge.net/lists/listinfo/glsdk-devel |
From: Branan R. <br...@gm...> - 2008-08-25 19:16:09
|
The ZLIB license is right here: http://zlib.net/zlib_license.html Just fix the file and copyright info for whatever you're using it for. Branan On Mon, Aug 25, 2008 at 12:07 PM, Henri Häkkinen <hen...@gm...> wrote: > Okay good. If anyone else does not have objections or points, can we > conclude we use the MIT license? Someone post a verbatim copy of the license > here so I can include it to my GLM sources, please. > > On Mon, Aug 25, 2008 at 9:57 PM, Jason McKesson <ko...@gm...> wrote: >> >> zlib (or generally, the MIT license) is usually my default open source >> license, so I'm fine with it. It's also compatible with libpng, glfw, >> and many other utility libraries we might be interested in using. >> >> On Mon, Aug 25, 2008 at 10:39 AM, Henri Häkkinen <hen...@gm...> >> wrote: >> > Yes indeed we need. >> > >> > I am fine with the zlib-like license. We could also make a modified >> > license >> > of our own, based on it. >> > >> > On Mon, Aug 25, 2008 at 7:21 PM, Branan Riley <br...@gm...> wrote: >> >> >> >> We've got several files in SVN now with a "TODO: license" line in the >> >> header. I think we need to decide on a license for the code. >> >> >> >> Normally I'm a GPL advocate, but in this case we need to be concerned >> >> with what's best for OpenGL, and I think the GPL is too restrictive in >> >> this case. The dynamic-linking requirement of the LGPL is also >> >> restrictive, especially for the math library (which needs to be >> >> higher-performance than dynamic linking allows). >> >> >> >> I think in this case the zlib/libpng license is a good choice, for a >> >> couple of reasons. >> >> >> >> 1) No usage restrictions. Anyone can use the code for anything. >> >> 2) Simple to read and understand. >> >> >> >> We don't need to decide this immediately, but we should do it soon. >> >> Hopefully we'll have all the baseline code (GLS, GLM, GLE, contexts, >> >> and textures) finished within a couple of weeks. I'd like to do a >> >> "preview release" of the SDK with just those libraries once they're >> >> ready. We definitely need a license figured out before then. >> >> >> >> Branan >> >> >> >> >> >> ------------------------------------------------------------------------- >> >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> >> challenge >> >> Build the coolest Linux based applications with Moblin SDK & win great >> >> prizes >> >> Grand prize is a trip for two to an Open Source event anywhere in the >> >> world >> >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> >> _______________________________________________ >> >> Glsdk-devel mailing list >> >> Gls...@li... >> >> https://lists.sourceforge.net/lists/listinfo/glsdk-devel >> > >> > >> > >> > -- >> > Henri 'henux' Häkkinen >> > >> > >> > >> > ------------------------------------------------------------------------- >> > This SF.Net email is sponsored by the Moblin Your Move Developer's >> > challenge >> > Build the coolest Linux based applications with Moblin SDK & win great >> > prizes >> > Grand prize is a trip for two to an Open Source event anywhere in the >> > world >> > http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> > _______________________________________________ >> > Glsdk-devel mailing list >> > Gls...@li... >> > https://lists.sourceforge.net/lists/listinfo/glsdk-devel >> > >> > >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win great >> prizes >> Grand prize is a trip for two to an Open Source event anywhere in the >> world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Glsdk-devel mailing list >> Gls...@li... >> https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > > > -- > Henri 'henux' Häkkinen > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > |
From: Rick Y. <ri...@fi...> - 2008-08-25 19:54:35
|
Henri Häkkinen wrote: > Okay good. If anyone else does not have objections or points, can we > conclude we use the MIT license? Someone post a verbatim copy of the > license here so I can include it to my GLM sources, please. Why not the Khronos license? http://glew.sourceforge.net/khronos.txt It's basically just the MIT license, but with a name OpenGL users are familiar with. -Rick- |
From: H. H. <hen...@gm...> - 2008-08-25 20:29:59
|
I have committed changes with the MIT license in each source (perhaps too hastly). We can later change it to the Khronos license. On Mon, Aug 25, 2008 at 10:54 PM, Rick Yorgason <ri...@fi...> wrote: > Henri Häkkinen wrote: > > Okay good. If anyone else does not have objections or points, can we > > conclude we use the MIT license? Someone post a verbatim copy of the > > license here so I can include it to my GLM sources, please. > > Why not the Khronos license? http://glew.sourceforge.net/khronos.txt > > It's basically just the MIT license, but with a name OpenGL users are > familiar with. > > -Rick- > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > -- Henri 'henux' Häkkinen |
From: H. H. <hen...@gm...> - 2008-08-25 20:35:13
|
Khronos license is basically the same as MIT, except it uses the word 'Material' instead of 'Software' and with Khronos copyright. We can't use Khronos in the copyright for the obvious reasons (we are not affiliated with it). On Mon, Aug 25, 2008 at 11:30 PM, Henri Häkkinen <hen...@gm...> wrote: > I have committed changes with the MIT license in each source (perhaps too > hastly). We can later change it to the Khronos license. > > > On Mon, Aug 25, 2008 at 10:54 PM, Rick Yorgason <ri...@fi...> wrote: > >> Henri Häkkinen wrote: >> > Okay good. If anyone else does not have objections or points, can we >> > conclude we use the MIT license? Someone post a verbatim copy of the >> > license here so I can include it to my GLM sources, please. >> >> Why not the Khronos license? http://glew.sourceforge.net/khronos.txt >> >> It's basically just the MIT license, but with a name OpenGL users are >> familiar with. >> >> -Rick- >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win great >> prizes >> Grand prize is a trip for two to an Open Source event anywhere in the >> world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Glsdk-devel mailing list >> Gls...@li... >> https://lists.sourceforge.net/lists/listinfo/glsdk-devel >> > > > > -- > Henri 'henux' Häkkinen > > -- Henri 'henux' Häkkinen |
From: Branan R. <br...@gm...> - 2008-08-25 20:40:06
|
We can, however, say in plain-text somewhere that our license contains very simmilar terms to the license used by the Khronos group, or some such thing. Get the word in for Google's sake =P Branan On Mon, Aug 25, 2008 at 1:35 PM, Henri Häkkinen <hen...@gm...> wrote: > Khronos license is basically the same as MIT, except it uses the word > 'Material' instead of 'Software' and with Khronos copyright. We can't use > Khronos in the copyright for the obvious reasons (we are not affiliated with > it). > > > On Mon, Aug 25, 2008 at 11:30 PM, Henri Häkkinen <hen...@gm...> wrote: >> >> I have committed changes with the MIT license in each source (perhaps too >> hastly). We can later change it to the Khronos license. >> >> On Mon, Aug 25, 2008 at 10:54 PM, Rick Yorgason <ri...@fi...> wrote: >>> >>> Henri Häkkinen wrote: >>> > Okay good. If anyone else does not have objections or points, can we >>> > conclude we use the MIT license? Someone post a verbatim copy of the >>> > license here so I can include it to my GLM sources, please. >>> >>> Why not the Khronos license? http://glew.sourceforge.net/khronos.txt >>> >>> It's basically just the MIT license, but with a name OpenGL users are >>> familiar with. >>> >>> -Rick- >>> >>> ------------------------------------------------------------------------- >>> This SF.Net email is sponsored by the Moblin Your Move Developer's >>> challenge >>> Build the coolest Linux based applications with Moblin SDK & win great >>> prizes >>> Grand prize is a trip for two to an Open Source event anywhere in the >>> world >>> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >>> _______________________________________________ >>> Glsdk-devel mailing list >>> Gls...@li... >>> https://lists.sourceforge.net/lists/listinfo/glsdk-devel >> >> >> >> -- >> Henri 'henux' Häkkinen >> > > > > -- > Henri 'henux' Häkkinen > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > |