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From: H. H. <hen...@gm...> - 2008-08-23 19:44:46
|
Hello, I am now fully working on the GLM test suite and I am using CUnit for it. We will need to think on the build system which we will be using. Somebody mentioned CMake? I don't know about this system much or other systems, so I will lead this up to you completely. I wish someone else would take this to his/her responsibility. Choosing and implementing the build system would easy my work as for now I need to manually run the gcc commands from the terminal every time when I need to compile something. -- Henri 'henux' Häkkinen |
From: Jason M. <ko...@gm...> - 2008-08-23 19:15:25
|
Personally, whenever I begin a project of any particular size, the first question I ask is what it should do. What is the purpose in creating it. I find this useful, as any debate about what should or should not be included in the project can usually be cleared up by looking at its purpose. Or, at the very least, it is easier to see which alternative fills the purpose better than the other. Normally, I would do this by making a (prioritized) list of goals. However for this project, I think it would be easier to list who should want to use the GL SDK and for what reasons. The audience for the SDK should drive all aspects of the design of the project. I would say that our audience is two-fold. One section of our audience is the "new to OpenGL/graphics" programmer: the neophyte. This is someone who decided to do some graphics work, heard about OpenGL, and wants to have a go at it. This person cares about seeing something working and learning about how and why it is working. This person wants detailed examples, a clear, well-documented codebase, and above all, for it to work with as little fuss as possible. The other section of our audience is the hobbiest GL programmer. This is someone who may probably has some GL experience. This programmer has some understanding of graphics, and may be interested in getting a greater understanding. However, the hobbiest differs from the neophyte in a very specific way: the hobbiest wants to code something specific. The neophyte just wants to learn; the hobbiest wants to implement some form of shadow mapping. He is not interested (at the moment) in building a large, complicated engine for doing it. He is more interested in getting a specific result, interfacing with OpenGL and getting it to do that cool think he heard about. The hobbiest wants to make little demo programs that do cool-looking things. The neophyte is interested in examples, tutorials, documentation, and a simple, easy-to-use codebase. The hobbiest is interested in comprehensive documentation and the functionality of the codebase. Both of them are interested in playing with graphics, but the hobbiest knows more about graphics and is mostly interested in how to translate some idea into an on-screen result. So the first thing I would put forward is that the GL SDK should serve the needs of both of these groups. There's enough overlap, particularly in the general code department, that serving both of their needs should be doable without much additional effort. So, given the needs of the above, I would put forth the following as a prioritized list of design goals: 1. Cross-platform. That's a given, as it is OpenGL's primary strength. 2. Simple. The code design should be written in a style that can be understood. 3. Comprehensive. We should provide full coverage over OpenGL's functionality. This means tutorials on lots of different aspects of GL, appropriate base code support, etc. 4. Well Documented. All code needs to have clear documentation about every function, object, etc. 5. Easy-to-"Install". I'm not necessarily suggesting a packaged installer (though I wouldn't be against it), but the library should be something that can be easily installed onto a system. And, most importantly, /compiled/. Generally, that means no /external/ dependencies; that means we ship the library with any actual dependencies (if we use libpng, we ship our lib with a version of libpng, etc). 6. Functionality. To the extent that the prior goals are followed, we should provide a base code that gives reasonably comprehensive functionality to the user. So, what do you think? |
From: H. H. <hen...@gm...> - 2008-08-23 18:22:17
|
Yes, I agree that we should keep the technical discussion in the mailing lists. However sometimes we may want to engage into real-time discussions, if for nothing else but to say hi to our community, and in that case IRC is fine. I have began to write unit tests for the GLM library and I have chosen CUnit framework that. On Sat, Aug 23, 2008 at 8:53 PM, Jason McKesson <ko...@gm...> wrote: > Henri Häkkinen wrote: > > branan: I assume your registered nick on freenode is 'branan' > > > > Korval: have you registered into freenode? 'Korval' is not found > > > No, not really. > > Personally, I don't find an IRC channel to be an effective method of > communication. Particularly for highly technical discussions like these. > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > -- Henri 'henux' Häkkinen |
From: Jason M. <ko...@gm...> - 2008-08-23 17:53:10
|
Henri Häkkinen wrote: > branan: I assume your registered nick on freenode is 'branan' > > Korval: have you registered into freenode? 'Korval' is not found > No, not really. Personally, I don't find an IRC channel to be an effective method of communication. Particularly for highly technical discussions like these. |
From: H. H. <hen...@gm...> - 2008-08-23 16:15:14
|
Hi, I am registering the #glsdk channel to us in freenode. Ops will be given to the whole devteam. |
From: H. H. <hen...@gm...> - 2008-08-23 15:42:07
|
branan: I assume your registered nick on freenode is 'branan' Korval: have you registered into freenode? 'Korval' is not found |
From: Stefanos A. <sta...@gm...> - 2008-08-23 08:45:59
|
Yet another test :) |
From: Branan R. <br...@gm...> - 2008-08-23 02:35:32
|
OK, I got it. I think we're all set now =) On Fri, Aug 22, 2008 at 7:34 PM, Henri Häkkinen <hen...@gm...> wrote: > Test > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > > |
From: H. H. <hen...@gm...> - 2008-08-23 02:34:44
|
Test |
From: Branan R. <br...@gm...> - 2008-08-23 02:31:10
|
Henri's having trouble posting to the list, so this is one more test. |
From: Branan R. <br...@gm...> - 2008-08-23 02:15:25
|
Doh. Sent it to Korval instead of the list by accident. Need to fix that reply-to header in the mailing list. ---------- Forwarded message ---------- From: Branan Riley <br...@gm...> Date: Fri, Aug 22, 2008 at 7:14 PM Subject: Re: [Glsdk-devel] Testing. To: Jason McKesson <ko...@gm...> OK, I got it. Henri, you want to respond, make sure you can post? On Fri, Aug 22, 2008 at 6:58 PM, Jason McKesson <ko...@gm...> wrote: > Just to get some e-mail out there. > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Glsdk-devel mailing list > Gls...@li... > https://lists.sourceforge.net/lists/listinfo/glsdk-devel > |
From: Jason M. <ko...@gm...> - 2008-08-23 01:58:25
|
Just to get some e-mail out there. |