I don't know if is possible to use a GUI with alpha channel (32Bit TGA) and objects on the "ground" with transpariences and or addictive Bleending Mode because when i use it the object of the ground is ever covering the GUI. I tried to ·MoveDown· and ·MoveUp· but is not working…
I will thank any help.
This is the screenshoot:
Because a rare problem, the image is not visible from the page, this is the link…
You must setup rendering order
Look into Demos\materials\transparency\
Thanks for the answer, but my HUB/GUI have the Alpha transparience, i must to configure the render as "none" and start configuring every element of the scene manually.
I need a method to configure the layer of the GUI to show it over the scene regardless of the transpariences of the objects inside of the scene.
You have my sincere thanks for your reply.
You may make patch for this and send it to me or post in forum.
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