GetPickedObject() is too slow with a complex freeform, so I need a fast alternative. I read that the RayCastIntersect can do the same work, but much faster… but I can't find how to use it.
Can you post an equivalent demo of \interface\pick but with RayCastIntersect?
I forgot to write that the problem appear on a Intel Core i7 + Win7 x64 + ati radeon hd4870 1gb, but it seem to work better on:
1) Laptop Intel Core Duo T7600 + Win7 x64 + nVidia 7600 256Mb
2) Laptop Intel Core Duo T5500 + Win7 x64 + ATI Radeon Xpress 1250
May be collisions\meshhit\ help you. Also I have an exotic ReyCastIntersect with geometry shader and transform feedback.
Thanks, but I tried and when I try to set material of a "generic" object ".Material.FrontProperties.Emission.Color:=clrRed;" it changes color at random (not the selected object and not when I pass mouse over).
A demo that does things like \interface\pick would be great :)
can you upload or send me your RayCastIntersect demo?
I tried a lot… but no success.
Your demo doesn't work very well on my ATI, but works good on my Nvidia.
I understood why I had problems… RayCastIntersect doesn't work with objects inside a GLDummyCube with with CamInvarianceMode <> cimNone.
I'm going to report it (I'm using Lazarus + GLScene svn, so I don't know if the problem is on svn or cvs)
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