Does anyone have experience with 3D stereo using shutter glasses (or possibly red/green glasses) in GLScene? According to the code comments for TGLSceneBuffer.ContextOptions this should be possible with the roStereo option.
roStereo work only with NVidia Quadro
Thanks, that is what I wanted to hear. I have an NVidia Quadro, but have you or anybody actually tried it? Is that really all that it takes, setting roStereo and plugging in the shutter glasses? Almost sounds to good to be true :-)
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