Texture names:
Portal labels:
This is obtained by toggling the options in this package:
package GLOBE_3D.Options is -- Visual checks: show_normals : constant Boolean:= False; show_portals : constant Boolean:= False; show_texture_labels : constant Boolean:= False; filter_portal_depth : constant Boolean:= False; -- Formal checks: full_check_objects : constant Boolean:= False; strict_geometry : constant Boolean:= False; -- Misc.: portal_tracking : constant Boolean:= True; BSP_tracking : constant Boolean:= True; function Is_debug_mode return Boolean; arrow_inflator: constant:= 10.0; end GLOBE_3D.Options;