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Video Mixing

FreeFrame

http://freeframe.sourceforge.net http://community.freeframe.org/

Open-source cross-platform real-time video effects plugin system. It is integrated into many visual-effect applications. FFGL community shares several plugins.

Spout

http://spout.zeal.co/

SPOUT allows applications for Microsoft Windows to share video between each other : it can work as a FreeFrame GL plugin and allows integrating SPOUT senders into GLMixer.

VJMode by SonicLab

http://www.soniconlab.com/

Clearly the opposite of GLMixer in terms of usability and user interface (metaphore of the audio mixing table with buttons and notches ; for technicians who have habits with this kind of access to technology and who want the same for video).

Isadora by Troikatronix

http://www.troikatronix.com/

A powerful tool to create fix configurations for stage and shows. Powerful creation tools (patch-like) but requires time to edit and "program" with it the setup you want. Expert users may become familiar enough to do real-time coding...

Freemix

http://freemix.forja.rediris.es/

Live video performance software (intended for and made by freedom loving live video artists). Basic interface with a button per video source, played one at a time.

WJ-S

http://www.wj-s.org/

The only web-jaying software I heard about; client-server architecture for offering a multi-screen web-browsing experience to the audience.

MidiVid GPU

http://midivid.jasondorie.com

Interactive video performance software for next generation 3D hardware; it allows you to trigger full motion video and visual effects through MIDI.

Modul8

http://www.modul8.us/

Website says "Modul8 is a revolutionary MacOS X application designed for real time video mixing and compositing. It has been designed for VJs and live video performers.". I am just doubtful on the 'revolutionary', but its a powerful software.

Resolume Avenue

http://resolume.com/software/

Apparently a reference in the VJ community. Seems to do everything. One just has to like having two millions of buttons on a screen.

Complementary tools

WinFF

http://winff.org/html_new/

Very usefull to convert video formats; typically, movies recorded by GLMixer cannot allways be played by other players; convert them with winFF!!

HandBrake

http://handbrake.fr/

HandBrake is an open-source, GPL-licensed, multiplatform, multithreaded video transcoder, available for MacOS X, Linux and Windows.

SuperCollider

http://supercollider.sourceforge.net/

SuperCollider is an extreme powerful tool for computer music. The main difference with Pure Data or Max / Msp is that SC is code based.

Pure Data (aka Pd)

http://puredata.info/

Pd (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical processing.

Max 5 + MSP by Cycling 74

http://cycling74.com/

Commercial Pd. The software for contemporary and experimental music.

Clam

http://clam-project.org/

C++ framework for audio and music. Dedicated to perform complex audio signal analysis, transformations and synthesis, there are interesting tools which could be linked to multimedia performance. I would like to connect annotations made with CLAM annotator (http://clam-project.org/screenshots.html) with GLMixer events.

Field by OpenEndedGroup

http://openendedgroup.com/field

Hybrid environment for writing code to rapidly and experimentally assemble and explore algorithmic systems; I like the idea to put graphical objects into the text code. Other than being dedicated to visual art, it has nothing to do with GLMixer.

OpenFrameworks

http://www.openframeworks.cc/about

!Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation. Simply put, openFrameworks is a tool that makes it much easier to make things via code.

Processing

http://processing.org/

Processing is an open source programming language and environment for people who want to create images, animations, and interactions.

Libraries

libNoise

http://libnoise.sourceforge.net

libnoise can generate Perlin noise, ridged multifractal noise, and other types of coherent-noise.

FPCGlib

http://fpcg.sourceforge.net/

Open source C++ library which provides a combination of fuzzy mathematics and procedural techniques to generate content with simulated natural variability.


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