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Changed a bit the behavior of Algorithm source : all types are animated,

and null variability should now be used for static frames.
Corresponding fix was added to the session file loading (new version of
glm file).

bruno.herbelin@gmail.com 2014-05-25

changed /trunk/src/AlgorithmSelectionDialog.ui
changed /trunk/src/AlgorithmSource.cpp
changed /trunk/src/AlgorithmSource.h
changed /trunk/src/RenderingManager.cpp
changed /trunk/src/defines.h
/trunk/src/AlgorithmSelectionDialog.ui Diff Switch to side-by-side view
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/trunk/src/AlgorithmSource.cpp Diff Switch to side-by-side view
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/trunk/src/AlgorithmSource.h Diff Switch to side-by-side view
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/trunk/src/RenderingManager.cpp Diff Switch to side-by-side view
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/trunk/src/defines.h Diff Switch to side-by-side view
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