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OpenGL optimizations (from RED BOOK). Most important is the use of glSubTexture2D to replace faster the content of a texture instead of glTexture2D which creates a new one.

bruno.herbelin 2010-02-16

changed /trunk/src/OpencvSource.cpp
changed /trunk/src/OutputRenderWindow.cpp
changed /trunk/src/RenderingManager.cpp
changed /trunk/src/VideoSource.cpp
changed /trunk/src/glRenderWidget.cpp
/trunk/src/OpencvSource.cpp Diff Switch to side-by-side view
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/trunk/src/OutputRenderWindow.cpp Diff Switch to side-by-side view
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/trunk/src/RenderingManager.cpp Diff Switch to side-by-side view
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/trunk/src/VideoSource.cpp Diff Switch to side-by-side view
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/trunk/src/glRenderWidget.cpp Diff Switch to side-by-side view
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