| Commit | Date | |
|---|---|---|
|
[r48]
by
bruno.herbelin
Cmake feature; read the SVN repository HEAD revision and use it to show the revision number in the program. |
2010-02-15 22:11:37 | Tree |
| 2010-02-15 21:26:38 | Tree | |
|
[r46]
by
bruno.herbelin
Made code compatible under Windows (GL_EXT_framebuffer_blit not in glext.h) by using Qt v4.6. + cleaned include dependency on the way. |
2010-02-14 20:56:19 | Tree |
|
[r45]
by
bruno.herbelin
Implemented capture of rendering output (+ create source and save to file). Added proper icons for source related actions and modified the menu a bit. |
2010-02-14 15:52:53 | Tree |
|
[r44]
by
bruno.herbelin
Implemented loopback Rendering output as source. It works with fbo and (if available) blitting of the fbo texture (to be fast). |
2010-02-14 12:09:31 | Tree |
| 2010-02-14 00:11:50 | Tree | |
|
[r42]
by
bruno.herbelin
BIG OPENGL CLEANING: the manipulation view is not a ViewRenderWidget which implements the view changing mechanism, the OutputRenderWindow is now a OutputRenderWidget which implements the FBO blit extension, + many OpenGL and QGLWidget optimizations. |
2010-02-13 23:54:45 | Tree |
| 2010-02-12 10:04:12 | Tree | |
|
[r40]
by
bruno.herbelin
BIG RE-DESIGN; in order to improve performances, the rendering of every sources (loop over all video textures) is now done ONCE, and the mixing rexult is rendered on the fly into an FBO. This FBO is then displayed as a simple texture in the OutputRenderWindow (which is extremely fast, even more with the FBO blit GL extension). To makes things simpler, the RenderingManager is now dealing with the rendering and the sources, and the views are only procedures used to know how to show the manipulation view. |
2010-02-11 23:47:58 | Tree |
| 2010-02-08 20:24:48 | Tree |