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Uniformization of glTexture2D internal format to GL_RGBA8 for GPU efficiency.

Specified external data type to GL_UNSIGNED_INT_8_8_8_8_REV when possible for optimization.

bruno.herbelin@gmail.com 2011-08-07

changed /trunk/src/AlgorithmSource.cpp
changed /trunk/src/CaptureSource.cpp
changed /trunk/src/OpencvSource.cpp
changed /trunk/src/RenderingManager.cpp
changed /trunk/src/SharedMemorySource.cpp
changed /trunk/src/SvgSource.cpp
changed /trunk/src/VideoFileDisplayWidget.cpp
changed /trunk/src/VideoSource.cpp
/trunk/src/AlgorithmSource.cpp Diff Switch to side-by-side view
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/trunk/src/CaptureSource.cpp Diff Switch to side-by-side view
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/trunk/src/OpencvSource.cpp Diff Switch to side-by-side view
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/trunk/src/RenderingManager.cpp Diff Switch to side-by-side view
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/trunk/src/SharedMemorySource.cpp Diff Switch to side-by-side view
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/trunk/src/SvgSource.cpp Diff Switch to side-by-side view
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/trunk/src/VideoFileDisplayWidget.cpp Diff Switch to side-by-side view
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/trunk/src/VideoSource.cpp Diff Switch to side-by-side view
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