Menu

Code Commit Log


Commit Date  
[r281] by bruno.herbelin
2010-10-28 16:54:12 Tree
[r280] by bruno.herbelin@gmail.com

ignoring eclipse project files

2010-10-27 20:48:32 Tree
[r279] by bruno.herbelin@gmail.com

ignoring eclipse project files

2010-10-27 20:44:44 Tree
[r278] by bruno.herbelin@gmail.com

ignoring eclipse project files

2010-10-27 20:43:39 Tree
[r277] by bruno.herbelin@gmail.com

Cleaning of OpenGL rendering ; clear declaration of VERTEX ARRAY, automatic attribution of program attribute indices, cleaning of view code.

2010-10-27 16:09:18 Tree
[r276] by bruno.herbelin@gmail.com

oooops! Forgot the base color!

2010-10-27 09:33:11 Tree
[r275] by bruno.herbelin@gmail.com

bit of runtime sanity checking and simplifications

2010-10-26 18:03:56 Tree
[r274] by bruno.herbelin@gmail.com

Implementation of Gamma Level correction for the output rendering (as gamma shift applied at the rendering of each source, so without additional GPU or CPU cost).

2010-10-20 22:19:50 Tree
[r273] by bruno.herbelin@gmail.com

Little change for a big problem ; disabling the transparency of the FBO texture when applying it in the rendering window (otherwise one could see the black background in transparence, which affected the colors )

2010-10-19 23:12:17 Tree
[r272] by bruno.herbelin@gmail.com

Implementation of rendering QUALITY (as user preference) and rendering ASPECT RATIO (saved in a session file). This required to change GUI and mixer quite extensively... (+ some coding improvements on the way).

2010-10-19 19:03:19 Tree
Older >