| Commit | Date | |
|---|---|---|
| 2010-10-27 20:44:44 | Tree | |
| 2010-10-27 20:43:39 | Tree | |
|
[r277]
by
bruno.herbelin@gmail.com
Cleaning of OpenGL rendering ; clear declaration of VERTEX ARRAY, automatic attribution of program attribute indices, cleaning of view code. |
2010-10-27 16:09:18 | Tree |
| 2010-10-27 09:33:11 | Tree | |
| 2010-10-26 18:03:56 | Tree | |
|
[r274]
by
bruno.herbelin@gmail.com
Implementation of Gamma Level correction for the output rendering (as gamma shift applied at the rendering of each source, so without additional GPU or CPU cost). |
2010-10-20 22:19:50 | Tree |
|
[r273]
by
bruno.herbelin@gmail.com
Little change for a big problem ; disabling the transparency of the FBO texture when applying it in the rendering window (otherwise one could see the black background in transparence, which affected the colors ) |
2010-10-19 23:12:17 | Tree |
|
[r272]
by
bruno.herbelin@gmail.com
Implementation of rendering QUALITY (as user preference) and rendering ASPECT RATIO (saved in a session file). This required to change GUI and mixer quite extensively... (+ some coding improvements on the way). |
2010-10-19 19:03:19 | Tree |
|
[r271]
by
bruno.herbelin@gmail.com
Added files for MAGNET cursor. Cleaning in video file (properties, mask, etc.) |
2010-10-17 15:16:41 | Tree |
| 2010-10-16 16:59:12 | Tree |