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Little change for a big problem ; disabling the transparency of the FBO texture when applying it in the rendering window (otherwise one could see the black background in transparence, which affected the colors )

bruno.herbelin@gmail.com 2010-10-19

changed /trunk/src/GeometryView.cpp
changed /trunk/src/OutputRenderWindow.cpp
changed /trunk/src/ViewRenderWidget.cpp
changed /trunk/src/glRenderWidget.cpp
/trunk/src/GeometryView.cpp Diff Switch to side-by-side view
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/trunk/src/OutputRenderWindow.cpp Diff Switch to side-by-side view
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/trunk/src/ViewRenderWidget.cpp Diff Switch to side-by-side view
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/trunk/src/glRenderWidget.cpp Diff Switch to side-by-side view
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