Menu

Code Commit Log


Commit Date  
[r186] by bruno.herbelin@gmail.com

Edited wiki page through web user interface.

2010-07-28 21:49:21 Tree
[r185] by bruno.herbelin@gmail.com

Edited wiki page through web user interface.

2010-07-28 21:44:28 Tree
[r184] by bruno.herbelin

More BUG FIX in Video FIle : this time, I think its much better : 1) I do nothing special in the refresh timer (so there is no jump/ jerk of picture) BUT, 2) when the refresh timer start to be late on presentation time, it tells the Decoding thread to skip the next frame. This way, 1 or 2 frames later, the presentation time stamp to show is 1 frame later, so we can catch up. (+ compilation complain fixed in Rendering Manager XML).

2010-07-28 21:29:10 Tree
[r183] by bruno.herbelin@gmail.com

Edited wiki page through web user interface.

2010-07-27 11:19:33 Tree
[r182] by bruno.herbelin

bug fix again.... (culling in source and looping in video file)

2010-07-27 11:04:09 Tree
[r181] by bruno.herbelin

AAAARG ! Fine-tuning and debugging of VideoFile threads is horrible... This time, it looks like its working fine.

2010-07-27 10:45:32 Tree
[r180] by bruno.herbelin

DISABLED refresh timer THREAD : this does not improves anything, and adds yet another thread to synchronise. BUT, some important BUG FIX in time management (e.g. start at begin, not 0), and implementation of FRAME SKIPPING mechanism when the delay between presentation time stamp and timer becomes too big.

2010-07-27 00:48:20 Tree
[r179] by bruno.herbelin

BIG BUG FIX in video File management of TIME : changed QTimer to QThread (mor precise delays?), long investigations in how to fix problems of PTS and DTS (time stamps) when seeking, changed some behavior and fixed some errors in Glmixer GUI events related to time slader movements (pause / unpause mechanism).

2010-07-26 20:49:28 Tree
[r178] by bruno.herbelin

Integration of DELAY CURSOR class. Nothing working for now...

2010-07-25 10:37:52 Tree
[r177] by bruno.herbelin

BUG FIX for previous commit: single-frame VideoSources now use OpenGL filtering, and only playable video file (more than 1 frame) use the FFMPEG filtering.

2010-07-25 10:37:00 Tree
Older >