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Do not try to use hardware codec decoding by default, and only offer the

option in the property manager.

brunoherbelin 2018-09-08

changed /trunk/src/BasketSelectionDialog.cpp
changed /trunk/src/CodecManager.cpp
changed /trunk/src/CodecManager.h
changed /trunk/src/GLSLCodeEditorWidget.ui
changed /trunk/src/RenderingManager.cpp
changed /trunk/src/SourcePropertyBrowser.cpp
changed /trunk/src/VideoFile.cpp
changed /trunk/src/VideoFile.h
changed /trunk/src/VideoSource.cpp
changed /trunk/src/glmixer.cpp
/trunk/src/BasketSelectionDialog.cpp Diff Switch to side-by-side view
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/trunk/src/CodecManager.cpp Diff Switch to side-by-side view
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/trunk/src/CodecManager.h Diff Switch to side-by-side view
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/trunk/src/GLSLCodeEditorWidget.ui Diff Switch to side-by-side view
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/trunk/src/RenderingManager.cpp Diff Switch to side-by-side view
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/trunk/src/SourcePropertyBrowser.cpp Diff Switch to side-by-side view
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/trunk/src/VideoFile.cpp Diff Switch to side-by-side view
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/trunk/src/VideoFile.h Diff Switch to side-by-side view
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/trunk/src/VideoSource.cpp Diff Switch to side-by-side view
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/trunk/src/glmixer.cpp Diff Switch to side-by-side view
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