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Commit Date  
[r1685] by brunoherbelin

BugFix: start algorithm source with opaque frame.

2018-04-18 20:24:48 Tree
[r1684] by brunoherbelin

BugFix Snapshot execution in Rendering view.

2018-04-17 15:45:10 Tree
[r1683] by brunoherbelin

Fixed invalid setup of GLSL Shader Program: generalized access to
ViewRenderWidget uniforms, enabling and disabling filters is now fully
operational (required re-execution of the program).

2018-04-17 13:27:44 Tree
[r1682] by brunoherbelin

improved GLSL compatibility

2018-04-08 11:25:27 Tree
[r1681] by brunoherbelin

Slight behavior change Render view: draw separately the source only if
selected (not current source).

2018-04-08 10:21:57 Tree
[r1680] by brunoherbelin

Default mixing function set to opacity in presets.

2018-04-08 10:21:00 Tree
[r1679] by brunoherbelin

minor bug fix zoom slider

2018-04-08 08:29:08 Tree
[r1678] by brunoherbelin

Updated cmake config to enable validated optional components by default
(ffgl and shapshots now enabled by default).

2018-04-07 20:48:45 Tree
[r1677] by brunoherbelin

Improved implementation preview of gamma.

2018-04-06 20:35:12 Tree
[r1676] by brunoherbelin

Implemtation of the preview button for color manipulation in mixing
toolbox: allows to briefly disable the manipulation performed to look
the the difference. Improved visual appearance of sliders for color
manipulation (with explicit background).

2018-04-06 19:45:27 Tree
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