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Commit Date  
[r1406] by brunoherbelin

Bug Fix: update once to ensure FFGL source is filled even if created
without playing.

2017-07-16 12:14:14 Tree
[r1405] by brunoherbelin

Bug Fix: Algorithm source display first frame when not played initially,
and fixed random seed.

2017-07-16 11:35:55 Tree
[r1404] by brunoherbelin

Bug Fix: cleanup the image buffer before SVG rendering.

2017-07-16 10:06:31 Tree
[r1403] by brunoherbelin

Add keyboard shortcut Ctrl + [0] for workspace exclusive display mode.

2017-07-16 09:57:41 Tree
[r1402] by brunoherbelin

Cleanup GLSL shadertoy examples code.

2017-07-16 09:56:38 Tree
[r1401] by brunoherbelin

Updated support to ShadeToy; switched to iTime variable (deprecated
iGlobalTime) and added informative warnings about syntax changes.

2017-07-15 21:03:12 Tree
[r1400] by brunoherbelin

Bug Fix: idem previous, but cleaner implementation.

2017-07-15 19:07:49 Tree
[r1399] by brunoherbelin

Bug Fix: correct management of picture queue on changes of marks for
begin and end (clean_until_time_picture_queue)

2017-07-14 14:13:57 Tree
[r1398] by brunoherbelin

Fixed GUI: disabling / enabling timeline according to source type and
status.

2017-07-12 20:54:31 Tree
[r1397] by brunoherbelin

Bug Fix : clamp rotation angles of source in range [0..360] (not a real
issue for rendering, just for display of angle property.

2017-07-12 20:26:53 Tree
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