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Commit Date  
[r1133] by brunoherbelin

Removing Parsing thread in VideoFile: I surrender in finding how to
avoid memory leak in the packet queue... This new implementation reads
packet and decodes picture in the same thread. Memory leak seems fixed
(althouth i am not fully satisfied). NOT STABLE FOR SEEKING.

2016-08-01 11:50:24 Tree
[r1132] by brunoherbelin

Bug Fix: reading info on rendering size (width, height) from
RenderingManager was dependent on initialization of fbo, causing error
when fbo was reset. (this also fix the reading of SVG source).

2016-07-26 17:09:55 Tree
[r1131] by brunoherbelin

Bug Fix: cleanup implementation VideoPicture Memory Map

2016-07-25 22:57:57 Tree
[r1130] by brunoherbelin

Implementation of memory map (mmap) for memory management of
VideoPicture memory allocation.

2016-07-25 22:35:38 Tree
[r1129] by brunoherbelin

Bug Fix: re-set resetPicture after updating firstPicture.

2016-07-25 13:51:58 Tree
[r1128] by brunoherbelin

Bug Fix: properly deleting firstPicture (instead of filling it in
without clearing buffer).

2016-07-25 11:39:00 Tree
[r1127] by brunoherbelin

Bug Fix: Looks like memory management is now fixed. Memory is freed from
libav internal structures and glmixer buffers (picture queue and packet
queue). Something still wrong with start/stop, which does not seem to
free memory immediately (but is freed when closing).

2016-07-25 10:24:02 Tree
[r1126] by brunoherbelin

Bug Fix : cleanup memory in Video File

2016-07-24 23:39:47 Tree
[r1125] by brunoherbelin

Trying to improve libav code

2016-07-24 14:33:48 Tree
[r1124] by brunoherbelin

Bug Fix: cleanup of fill_first_frame to avoid blocking call of
avcodec_decode_video2

2016-07-20 13:34:43 Tree
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