GLMaze Code
Status: Alpha
Brought to you by:
bonesthecoder
File | Date | Author | Commit |
---|---|---|---|
Debug | 2010-10-16 | bonesthecoder | [r1] |
GL | 2010-10-16 | bonesthecoder | [r1] |
old | 2010-10-16 | bonesthecoder | [r1] |
GLAUX.LIB | 2010-10-16 | bonesthecoder | [r1] |
GLMaze3.aps | 2010-10-16 | bonesthecoder | [r1] |
GLMaze3.ico | 2010-10-16 | bonesthecoder | [r1] |
GLMaze3.rc | 2010-10-16 | bonesthecoder | [r1] |
GLMaze3.vcproj | 2010-10-16 | bonesthecoder | [r1] |
GLMaze3.vcproj.ANTONPORTABLE.Anton.user | 2010-10-16 | bonesthecoder | [r1] |
GLMaze3_2010-10-16.rar | 2010-10-16 | bonesthecoder | [r1] |
ReadMe.txt | 2010-10-16 | bonesthecoder | [r1] |
TODO.txt | 2010-10-16 | bonesthecoder | [r1] |
camera.cpp | 2010-10-16 | bonesthecoder | [r1] |
camera.h | 2010-10-16 | bonesthecoder | [r1] |
collisions.cpp | 2010-10-16 | bonesthecoder | [r1] |
collisions.h | 2010-10-16 | bonesthecoder | [r1] |
engine.cpp | 2010-10-16 | bonesthecoder | [r1] |
engine.h | 2010-10-16 | bonesthecoder | [r1] |
global.h | 2010-10-16 | bonesthecoder | [r1] |
main.cpp | 2010-10-16 | bonesthecoder | [r1] |
main.h | 2010-10-16 | bonesthecoder | [r1] |
resource.h | 2010-10-16 | bonesthecoder | [r1] |
small.ico | 2010-10-16 | bonesthecoder | [r1] |
stdafx.cpp | 2010-10-16 | bonesthecoder | [r1] |
stdafx.h | 2010-10-16 | bonesthecoder | [r1] |
targetver.h | 2010-10-16 | bonesthecoder | [r1] |
vector.cpp | 2010-10-16 | bonesthecoder | [r1] |
vector.h | 2010-10-16 | bonesthecoder | [r1] |
vector2.cpp | 2010-10-16 | bonesthecoder | [r1] |
vector2.h | 2010-10-16 | bonesthecoder | [r1] |
======================================================================== WIN32 APPLICATION : GLMaze3 Project Overview ======================================================================== AppWizard has created this GLMaze3 application for you. This file contains a summary of what you will find in each of the files that make up your GLMaze3 application. GLMaze3.vcproj This is the main project file for VC++ projects generated using an Application Wizard. It contains information about the version of Visual C++ that generated the file, and information about the platforms, configurations, and project features selected with the Application Wizard. GLMaze3.cpp This is the main application source file. ///////////////////////////////////////////////////////////////////////////// AppWizard has created the following resources: GLMaze3.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. GLMaze3.ico This is an icon file, which is used as the application's icon (32x32). This icon is included by the main resource file GLMaze3.rc. small.ico This is an icon file, which contains a smaller version (16x16) of the application's icon. This icon is included by the main resource file GLMaze3.rc. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named GLMaze3.pch and a precompiled types file named StdAfx.obj. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" comments to indicate parts of the source code you should add to or customize. /////////////////////////////////////////////////////////////////////////////