From: O.Sezer <se...@gm...> - 2005-06-11 08:03:02
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Hans de Goede wrote: >> This time my Voodoo2 works just fine with your latest >> changes using USE_X86=1. Thank you. > > > Good to hear, but I didn't change anything when compiling with USE_X86=1 > all the changes are #ifndef GL_X86 . I think that you probably did a > make FX_GLIDE_HW=cvg realclean, or something which forced this and that > this solved your problems. > >> Bad news is, Voodoo1 seems to need the same exorcism >> because, with the latest snapshot, it gives me a black >> screen without USE_X86. If using USE_X86, then my game >> (hexen2) starts-up fine, but when the first triangles are >> sent to the card, it just freezes. Snapshot from april >> 04 works fine (not using USE_X86, didn't try with it). >> > > Please try doing a "make FX_GLIDE_HW=sst1 realclean" before doing the > normal make and try again. Hi Hans, For Voodoo2, you may be right: My voodoo test box seems to have gone crazy and gave me a fried memory module yesterday, so my voodoo2 faults may be in error. As for the Voodoo1 case, no matter what I did I couldn't make 2005-06-10 snapshot to work. 2005-04-04: works with or without USE_X86=1 2005-06-10: without USE_X86: no way (black screen) with USE_X86: as I told before, as soon as I start drawing the scene the view freezes and I have to press ctrl+alt+backspace and then do a soft reboot to get my monitor back. In the log I got "FxMesa received unhandled signal 1" and "unhandled signal 15" Thanks, Ozkan |