Re: [Glgui-dev] progress
Status: Alpha
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From: SiO2 S. <si...@ne...> - 2000-08-24 18:41:08
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Oh heck. Has it really been that long?... Anyway - I'm now downloading the latest zip from SourceForce. Hopefully I can actually take a look at actually doing some actual work on this project. BTW Have you seen/looked at PLIB? http://plib.sourceforge.net/ I was wondering how much overlap there is in the two projects. ----- Original Message ----- From: "sfranke" <sf...@us...> To: <glg...@li...> Sent: Tuesday, July 25, 2000 6:51 PM Subject: [Glgui-dev] progress > It's been a while since I've emailed this list, so I thought I'd let > everyone know how development is going. > > I've now finished all the elements and high-level controls I'm planning on > working on for the beta release. Here's the list: > elements: > frame > draggable frame > draggable view frame > widget (textlabel) > button > multiple state button > resize button > progress bar > slider bar > text box > editable text box > controls: > combobox > console (just finished it) > list box > menus > message box > radio group > scrollable frame > scrollable text box > text field (1-line) > > This includes some very sophisticated and useful gui components. The > console has associated functions and variables that it keeps track of. It > also supports creating aliases within the console and command history and > command completion. > > The last bit of functionality I'm adding is file input based on the XML > schema you can view at the glgui.sourceforge.net page. It's slightly out > of date, but that's the general idea. > > I think a few other things are necessary before the project is promoted to > beta status. > > 1) Good high-level documentation is absolutely necessary for it > to be useful to anyone. > > 2) Some sort of code review. Up until now it's been a nearly 100% one-man > project and I'd appreciate anytime spent looking over the code to fix bugs > or other problems. > > 3) More platform support. I added a new developer today to help maintain > mac support, but that's still only two platforms with only opengl. If I > have some free time I might try to get a version running on my linux > computer, but I've only done limited opengl development on it, so it will > take some time. > At some point I'll probably write a version for PTC (software renderer > - www.gaffer.org/ptc/) and maybe BeOS if I have a chance to play around > with it again. Keith was planning on writing a d3d renderer, any word on > that Keith? Renderer and SimpleShader conversion shouldn't be too > difficult for most platforms. And beyond that, it's just a matter of > making sure the C++ code doesn't cause any problems. > > 4) A better sample showing off how nice-looking (as well as > functional) GUIs built with glGUI can be. > > Beyond those points, it will probably be a few months before I can start > working on an editor. It would probably be java based so it too would be > cross platform. > > > I encourage everyone to check out the latest version on CVS, or download > the latest version if you don't want to see the console, and see where the > project is at and where it still needs work. > > > Thanks, > > Scott Franke [druid-] > sf...@gl... > > > _______________________________________________ > Glgui-dev mailing list > Glg...@li... > http://lists.sourceforge.net/mailman/listinfo/glgui-dev > |