Re: [Glgui-dev] ListBox & other ideas
Status: Alpha
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From: sfranke <sf...@us...> - 2000-07-03 15:57:36
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On Mon, 3 Jul 2000, SiO2 Software wrote: > I'm all for bells-and-whistles features that can be simply implemented and > do not eat a significant amount of CPU time. Anyway, the more "feature rich" > controls would probably be used only for the pre-game menus, with the > simpler controls actually needed for the in-game stuff. Pre-game menus > really do need of the controls and features that can be mustered, in order > to look professional (if you see what I mean). Yes, I agree. Originally I didn't really plan on making controls this sophisticated, I was going for about the same level as q3's gui (very simple). But it makes sense that even simple games and programs need more sophisticated controls to be useful. I'm not planning on adding too many fancy effects - not for a while at least. I want to get it all working well so people can use it, and then work on making it flashier. There's a lot that can already be done by using a more functional shader class, but there are also some things I can do with the GUI classes to broaden the possibilities. Scott Franke [druid-] sf...@gl... |