Re: [Glgui-dev] selection
Status: Alpha
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druid-
From: sfranke <sf...@us...> - 2000-06-21 14:34:02
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On Tue, 20 Jun 2000, SiO2 Software wrote: > > I did some profiling, and most of the time now is spent in STL. Whether > > this would be an issue in a real app is questionable (it's rendering 70+ > > fps (refresh locked on a geforce2), so it has to do a lot of traversal > > through lists, etc). > The trouble is that syncing to refresh nullifies any benchmarks. Some > GeForce drivers will sync windowed apps, as well as the more usual > fullscreen apps. You mean some drivers will async windowed apps? Yeah, I should try that setting and see. But I think the tests I've done are still useful. Most of the work is done in STL, which tells me that there aren't any excessively unoptimized parts outside of that. It originally prompted me to optimize the text rendering significantly (using a texture-coordinate lookup table), so that has helped a lot. Anyway, i'm working on converting the project to a dynamic library now, and am running into the STL in a dll problem. Anyone know what I need to do to fix it? Scott Franke [druid-] sf...@gl... |