Re: [Glgui-dev] selection
Status: Alpha
Brought to you by:
druid-
From: SiO2 S. <si...@ne...> - 2000-06-20 17:14:00
|
----- Original Message ----- From: "sfranke" <sf...@us...> To: <glg...@li...> Sent: Friday, June 16, 2000 3:21 PM Subject: [Glgui-dev] selection > I did some profiling, and most of the time now is spent in STL. Whether > this would be an issue in a real app is questionable (it's rendering 70+ > fps (refresh locked on a geforce2), so it has to do a lot of traversal > through lists, etc). The trouble is that syncing to refresh nullifies any benchmarks. Some GeForce drivers will sync windowed apps, as well as the more usual fullscreen apps. Regards, Keith Harrison SiO2 Software. ke...@ne... (personal) si...@ne... (work) |