Re: [Glgui-dev] abstract rendering & more
Status: Alpha
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From: sfranke <sf...@us...> - 2000-06-15 18:37:55
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On Thu, 15 Jun 2000, SiO2 Software wrote: > > Yup. Might be another day before I get to that. Do you have any ideas > > for a format? I was thinking a nice simple ascii format like quake3's > > shaders would be nice, especially until we have a resource editor. > Ascii, ascii, ascii. ;-) Heh. Yup, it should do fine for now. [zip distributions] > Most projects that I have seen produce weekly zip distributions. If you > could manage that then it would be nice. :) I still haven't installed WinCVS > yet... I just use the command line utilities. I tried a few months ago, but couldn't get wincvs working very well. I just do simple commands (checkout & commit), so it's no bother using the command line versions. Anyway, OK, I'll start releasing a weekly zip (or less if I don't add any significant features during a week). The first release will be tomorrow with everything in CVS, a VC6 project, a win32 binary w/ sample gfx, and the class documentation (mirroring what's on the glgui.sourceforge.net page). I'll probably get key interface (for switching around the active widgets), and an editable textbox by then as well. Scott Franke [druid-] sf...@gl... |