Re: [Glgui-dev] abstract rendering & more
Status: Alpha
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From: SiO2 S. <si...@ne...> - 2000-06-15 17:19:07
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----- Original Message ----- From: "sfranke" <sf...@us...> To: <glg...@li...> Sent: Wednesday, June 14, 2000 9:35 PM Subject: Re: [Glgui-dev] abstract rendering & more > > Make sure you don't forget about "LoadFromMemory()" style functionality. For > > example, I may have some data in my own file format (e.g. a Quake3 pk3 - AKA > > zip - file), so I would want to load the data into memory myself and pass > > the data to the GUI handler as a pointer. > > Yup. Might be another day before I get to that. Do you have any ideas > for a format? I was thinking a nice simple ascii format like quake3's > shaders would be nice, especially until we have a resource editor. Ascii, ascii, ascii. ;-) > [sample implementation] > > I haven't looked at it yet. Have you put together another zip distribution > > yet? > > No, I would have to make a release everyday to keep up with all the stuff > I'm adding. I'm trying to aim at a fairly complete functionality level > before I make a full release. That will include multi-platform demos and > better documentation. Or maybe I could release another little sample just > for win32 with what's in CVS this weekend. Most projects that I have seen produce weekly zip distributions. If you could manage that then it would be nice. :) I still haven't installed WinCVS yet... Regards, Keith Harrison SiO2 Software. ke...@ne... (personal) si...@ne... (work) |