[Glgui-dev] abstract rendering & more
Status: Alpha
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druid-
From: sfranke <sf...@us...> - 2000-06-12 19:08:43
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The rendering is now abstracted. I wrote a generic opengl renderer that interfaces to an already setup and initialized rendering context (must keep it platform independent). To further that goal, all the code in CVS is platform independent except for a single #ifdef WIN32 include (does that count?). I also added a multi-state buttons for checkboxes and whatever else. I am now working on tackling the whole resource registry problem, and then will work on importing prebuilt UIs (still undecided about the means and method). After that it's fonts and editable text boxes, and then integrating my glConsole. When all that is done, I'll probably make a release with a sample & code. Having the sample run on non-win32/opengl platforms would be nice (as would having a cooler sample). So if anyone is still interested in helping out, just mail the list. Scott Franke [druid-] sf...@gl... |