Oh heck. Has it really been that long?...
Anyway - I'm now downloading the latest zip from SourceForce. Hopefully I
can actually take a look at actually doing some actual work on this project.
BTW Have you seen/looked at PLIB? http://plib.sourceforge.net/ I was
wondering how much overlap there is in the two projects.
----- Original Message -----
From: "sfranke" <sf...@us...>
To: <glg...@li...>
Sent: Tuesday, July 25, 2000 6:51 PM
Subject: [Glgui-dev] progress
> It's been a while since I've emailed this list, so I thought I'd let
> everyone know how development is going.
>
> I've now finished all the elements and high-level controls I'm planning on
> working on for the beta release. Here's the list:
> elements:
> frame
> draggable frame
> draggable view frame
> widget (textlabel)
> button
> multiple state button
> resize button
> progress bar
> slider bar
> text box
> editable text box
> controls:
> combobox
> console (just finished it)
> list box
> menus
> message box
> radio group
> scrollable frame
> scrollable text box
> text field (1-line)
>
> This includes some very sophisticated and useful gui components. The
> console has associated functions and variables that it keeps track of. It
> also supports creating aliases within the console and command history and
> command completion.
>
> The last bit of functionality I'm adding is file input based on the XML
> schema you can view at the glgui.sourceforge.net page. It's slightly out
> of date, but that's the general idea.
>
> I think a few other things are necessary before the project is promoted to
> beta status.
>
> 1) Good high-level documentation is absolutely necessary for it
> to be useful to anyone.
>
> 2) Some sort of code review. Up until now it's been a nearly 100% one-man
> project and I'd appreciate anytime spent looking over the code to fix bugs
> or other problems.
>
> 3) More platform support. I added a new developer today to help maintain
> mac support, but that's still only two platforms with only opengl. If I
> have some free time I might try to get a version running on my linux
> computer, but I've only done limited opengl development on it, so it will
> take some time.
> At some point I'll probably write a version for PTC (software renderer
> - www.gaffer.org/ptc/) and maybe BeOS if I have a chance to play around
> with it again. Keith was planning on writing a d3d renderer, any word on
> that Keith? Renderer and SimpleShader conversion shouldn't be too
> difficult for most platforms. And beyond that, it's just a matter of
> making sure the C++ code doesn't cause any problems.
>
> 4) A better sample showing off how nice-looking (as well as
> functional) GUIs built with glGUI can be.
>
> Beyond those points, it will probably be a few months before I can start
> working on an editor. It would probably be java based so it too would be
> cross platform.
>
>
> I encourage everyone to check out the latest version on CVS, or download
> the latest version if you don't want to see the console, and see where the
> project is at and where it still needs work.
>
>
> Thanks,
>
> Scott Franke [druid-]
> sf...@gl...
>
>
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> Glg...@li...
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>
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