Subscribed at last! The archives are still fubar, so I haven't a clue what's
been discussed in my absence.
Anyway, I'll have my set of mod's done over the weekend (Famous Last Words).
I'll post the URL to the list (binary attachments are *evil*) so you can all
see what I'm doing.
Scott and I have been discussing a few things over the last three weeks or
so. Here's a segment of an email I sent to Scott last week:
>I have some points I'd like to discuss on the mailing list:
>1. Use of C++ and how/if this effects portability.
>2. Use of stl.
>3. Usability with Direct3D. I can port glGameGUI to d3dGameGUI, but we need
>a common base!
There's no problem with doing the Direct3D port. That will be a "piece of
cake". But what do we call it? We can't call it "glGui"!
Regards,
Keith Harrison
SiO2 Software.
ke...@ne... (personal)
si...@ne... (work)
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