Unable to find usable GLFWFBConfigs

Using GLFW
Anonymous
2012-07-17
2012-11-08

  • Anonymous
    2012-07-17

    Hi,
    My app runs fine on my desktop :D thanks for GLFW, again. Alas, on my netbook,
    with integrated graphics, it fails to open a window. It's rather important
    that it runs there, though…
    I get this error:
    Failed to find any usable GLFWFBConfigs
    Unable to find a usable pixel format
    Failed to create GLFW window

    Now, I saw two other people had the same problem and that the fix was included
    in this version of GLFW. It seemed as though a hint was added, but I'm not
    sure what? How can I solve this problem?

    Thanks in advance :3

     

  • Anonymous
    2012-07-17

    oh, and I'm running Windows 7, btw.

     
  • Camilla Löwy
    Camilla Löwy
    2012-07-17

    Your GPU driver most likely doesn't support OpenGL. You should upgrade to one
    that does.

     

  • Anonymous
    2012-07-17

    Okey, I have updated to the latest driver, it still fails.
    As a control, though, I did get it working under SDL and GLUT. I'd just prefer
    to be using GLFW.

     
  • Camilla Löwy
    Camilla Löwy
    2012-07-17

    Have you verified that this driver supports OpenGL? If not, you can use a tool
    like GLview.

    http://www.realtech-vr.com/glview/

     

  • Anonymous
    2012-07-17

    Hi, just ran glview. It struggles, but it managed to run the glview test up to
    1.2 spec.
    Under SDL and GLUT I can get a window open and use OpenGL to draw, if that's
    any help?

     
  • Camilla Löwy
    Camilla Löwy
    2012-07-17

    What you're seeing is Microsoft's ancient software implementation of OpenGL
    1.2.

     

  • Anonymous
    2012-07-17

    :< So that leaves me, effectively, without a paddle? ;/

     
  • Camilla Löwy
    Camilla Löwy
    2012-07-17

    I don't know what GPU your netbook has, but it's possible there's no driver
    for it that supports OpenGL.