I've got a joystick with 8 axes (actually this is a HMD with a driver that is recognized as a joystick with 8 axes)
Only 6 axes are found by GLFW (and I absolutely need those 8 axes).
This HMD-joystick is correctly found in Windows, where we can see that is has 8 axes and 10 buttons.
How can I have those 2 missing axes in GLFW ?..
That will be resolved only with the move to DirectInput. winmm has a hard-coded limit of six axes.
Thank you very much for your answer, Camilla !
It makes perfect sense now...
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