The build config for Visual Studio 2010 is not compiling (missing .rc files).
Changes made to solution/project to fix this (used the rc files from the vc6 project) and also added a build config for x64 and cleaned up the build output a bit.
Thanks for the patch. I didn't notice this in time for the GLEW 1.8.0 release, unfortunately.
I'm having some issues with this patch, I'll about pushing my current state to the git repository - I could use some help with it.
What kind of issues are you having? IIRC this patch was made for 1.7.0, so I think this is to be expected.
OK, I tided up and pushed to github and sourceforge. It builds OK on command-line msbuild.exe, next thing to try is Visual Studio UI.
So for example, for glewinfo - clean, then build - always succeeds. rebuild - always fails.
One difference with msbuild.exe is that it defaults to single-threaded.
Ah, think I'm making progress on this now!
OK, I think we're in good shape now.
Great! If time allows I could work on creating a vc11 configuration. Maybe in another patch? Just let me know.
I'd kinda rather stick with VC10, especially if VC11 is happy-enough converting the VC10 project. (Not something I've tried)
It does allow you, but editing of the .rc files is needed as the copyright text is longer that it handles, other than that it's good.
Thanks for the patch.
I didn't notice this in time for the GLEW 1.8.0 release, unfortunately.
I'm having some issues with this patch, I'll about pushing my current state to the git repository - I could use some help with it.
What kind of issues are you having? IIRC this patch was made for 1.7.0, so I think this is to be expected.
Last edit: Matias Ghioldi 2013-07-21
OK, I tided up and pushed to github and sourceforge.
It builds OK on command-line msbuild.exe, next thing to try is Visual Studio UI.
So for example, for glewinfo - clean, then build - always succeeds.
rebuild - always fails.
One difference with msbuild.exe is that it defaults to single-threaded.
Ah, think I'm making progress on this now!
OK, I think we're in good shape now.
Great! If time allows I could work on creating a vc11 configuration. Maybe in another patch? Just let me know.
I'd kinda rather stick with VC10, especially if VC11 is happy-enough converting the VC10 project. (Not something I've tried)
It does allow you, but editing of the .rc files is needed as the copyright text is longer that it handles, other than that it's good.