Added support for EXT_framebuffer_object formats. And fixed some minor bugs in windows DestroyContext()
I took a look at this out of interest. I needed to fiddle things for OSX. This patch reports supported color/depth combinations, but not stencil. It turns out that stencil combinations is the thing I'm most interested in. :-)
I allow you to enhance it! ;)
And you may also consider the possibility to add support for OGL 3.0 framebuffers ;)
Fair enough. The other impression I had is that the output ought to be more tabular, in a style more like the other visualinfo.c output. Thanks for the patch, it's a start!
I've changed it again a bit to make it more stable for some graphics cards. I've also changed the representation mode for FBO to a table, to be more consistent with the rest.
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