Re: [Glelite-deve] glElite & CrystalSpace
Status: Alpha
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tksuoran
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From: Steven W. <swi...@so...> - 2001-11-06 18:09:02
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I was thinking that the Planets, Moons, Bases, and Ships would use the 3D modeling that is used. When your landing on a Planet or Moon you use either the 3D model (adding more objects for detail around your landing site) or do a 'perspective shift; and switch to the Terrain generator with the buildings for the StarPort being modelled. Once you get close enough to most Planets or Moons, you only see thelocal environment plus what ever is overhead anyways. I agree that the indoor part isn't useful, but it does already have a modeling, lighting, sprite, and object library systems in place that could be vary useful. I was thinking that if glElite was using portions of CS, then bot hprojects would benefit. Maybe your 3D Terrain can be another plugin to CS in the long run? On Tuesday 06 November 2001 11:55, Timo K Suoranta wrote: > > CrystalSpace is basically only libraries. I could see > > it being used for 2D & 3D graphics at least instead of > > glElite duplicating a lot of the work. It is for indoor > > and outdoor use (including a terrain engine). > > The indoor part is not currently intereting for glElite. > The terrain engine for glElite has some special requirements. > One of them is that the planet is spherical, not simple > heightfield. > > > -- Timo Suoranta -- tks...@cc... -- -- S.W. swi...@so... --------------------- Check out Terminus from http://www.vvisions.com/terminus/ And join the games at http://www.Terminuspoint.com/ --------------------- |