[Glelite-deve] New release 1.45
Status: Alpha
Brought to you by:
tksuoran
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From: Timo K S. <tks...@cc...> - 2001-06-28 13:58:15
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Greetings, I released version 1.45 today. Changes include: TIS 28th Jun 2001 (Version 1.45): - Cleanups - Initial texture mapping support - New vertex types - Some material system rework - Updated Win32 midi player The material system rework has temporarily broken lightwave object loader. I hope to add soon procedural textures (used for skybox), fix the lwo loader, and experiments with multitexturing. Currently issues which are waiting to be solved: - Vertex presentation - Viewspace objects Vertex presentation issue involves vertex array and related NVidia extensions, displaylists, potential vertex format, and displaylists. Currently Teddy does not use vertex arrays nor any NVidia extensions nor displaylists. The release 1.45 has following Vertex types: Vertex, SmoothVertex, TNVertex and CNVertex. The Vertex is plain vertex, SmoothVertex adds normal, and TNVertex adds texture coordinates to SmoothVertex, while CNVertex adds color. I don't know yet what would be best way to present vertices of potentially different formats when vertex buffers and/or displaylists are added to Teddy. All ideas are welcome. Sean O'Neil will hopefully send me an update to his Roam code eventually. He is now working for a company which uses his code, so he needs to ask permission from the company before he can release the improved code. The viewspace objects issue is about what is the best way to get lensflares and laserbeams drawn. There is some code in Scenes/PostElement.*, but I haven't actually tested it for a while, after a lot of changes since it was originally written. I would also like to have alpha blending effects as soon as viewspace objects issue is solved. I have recently joined BlitzBasic 3D beta testing team. I have signed NDA, so I can not discuss that any further. I have teamed up with another BB3D beta tester Ed Upton though, and we are working on BB3D game project not unlike glElite. It may turn out that we will use BB3D as fast prototyping and eventually write the final application on top of Teddy. It's been quite quiet on glelite development. Namely, I have not got a single CVS commit from any of you, and very few questions. What I would like is that you would get the latest version adn have a look in the code, and ask questions about it. I understand that you may be busy on other projects, but even a single question per month or two would make me much happier ;) -- Timo Suoranta -- tks...@cc... -- |