Re: [Glelite-deve] Updates
Status: Alpha
Brought to you by:
tksuoran
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From: Phillip M. <q95...@to...> - 2001-05-29 23:28:33
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I'm doing good, just finished my last assignment fo rthe semester. Hooray, all that stinking prolog out the way! :) Work is going well. It is very bust at the moment :( So that measn absolutely zero spare time. Its been like that for about a month now. Oh well. Ho hum. Good news is my next work computer should have a 3d accelrator in it, so I'll be able to use it to do some elite work! yay! Phil On Tue, 29 May 2001, Timo K Suoranta wrote: > > Greetings, > > A new version 1.43 of Teddy / glElite has now been uploaded to > Sourceforge files, Sourceforge CVS and glElite homepage. > > Changes: > - Code cleanups; removed Physics and Kamin > - Now understand several arguments, like -width, -heigh > - Simple command parser in Console > - Initial dog-fight scene with multiple camera windows > (type 'minicam' to console to open the other window) > - Fixed view frustum culling > - Matrix now [col][row] - just like OpenGL > - Updated ROAM code > - Integrated float-quaternion and double-position ModelInstances > - Initial support for Frontier First Encounter ships > - Fixed Visual Studio files which were gone wrong in 1.36 > > You can try FFE ship interpreter by typing 'add ffe' to console. > You can load lwo files by typing 'load lwo' to console. > You can add roam to scene by typing 'add roam' to console. > > Copyrighted data files are now distributed separately. > > How is everyone doing - studeis, exams maybe?) > > > -- Timo Suoranta -- tks...@cc... -- > > > _______________________________________________ > Glelite-deve mailing list > Gle...@li... > http://lists.sourceforge.net/lists/listinfo/glelite-deve > |