[Glelite-deve] Updates
Status: Alpha
Brought to you by:
tksuoran
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From: Timo K S. <tks...@cc...> - 2001-05-29 14:46:05
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Greetings,
A new version 1.43 of Teddy / glElite has now been uploaded to
Sourceforge files, Sourceforge CVS and glElite homepage.
Changes:
- Code cleanups; removed Physics and Kamin
- Now understand several arguments, like -width, -heigh
- Simple command parser in Console
- Initial dog-fight scene with multiple camera windows
(type 'minicam' to console to open the other window)
- Fixed view frustum culling
- Matrix now [col][row] - just like OpenGL
- Updated ROAM code
- Integrated float-quaternion and double-position ModelInstances
- Initial support for Frontier First Encounter ships
- Fixed Visual Studio files which were gone wrong in 1.36
You can try FFE ship interpreter by typing 'add ffe' to console.
You can load lwo files by typing 'load lwo' to console.
You can add roam to scene by typing 'add roam' to console.
Copyrighted data files are now distributed separately.
How is everyone doing - studeis, exams maybe?)
-- Timo Suoranta -- tks...@cc... --
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