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From: Victor H. <sh...@gm...> - 2007-08-23 21:17:34
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I ran glsl1 on an XP system with GeForce 7600, which supports OpenGL 2.0.
However, I got many of the following error:
Unable to get pointer to an OpenGL 2.0 API function
glsl1: NOTE rgb8, aux4, z24, accrgba16, win, id 1
Test skipped/non-applicable
This seems to happen because GLSLTest::getFunctions() are failing when
getting address for function pointers to OpenGL 2.0 API's via
wglGetProcAddress(). Maybe this is related to the fact that api2 test also
doesn't fully pass with errors like the following:
FAILURE: GL_STENCIL_BACK_REF query returned wrong value (at tapi2.cpp:798)
Is there anything special I need to have on the system in order for
the 2.0API's to work? I have loaded the lastest NVidia driver for XP,
but other
than that I have no clue.
Thanks.
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