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From: Brian P. <bri...@tu...> - 2008-08-06 14:34:34
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He, Shuang wrote: > He, Shuang wrote: >> Hi, >> I've written a glean case for GL_EXT_framebuffer_object. The >> test case is attached. >> >> The test case is categorized into following parts: >> >> Functionality: >> >> Sanity check (checks max number of supported color >> attachment points, default framebuffer binding, max Renderbuffer Size) >> >> Render to texture through single Framebuffer >> object (1D, 2D, 3D, Cube texture, combined with depth/stencil buffer). >> >> Render to multiple textures through >> multiple/single Framebuffer object (test render to 2D texture in >> different usage models). >> >> Render to depth texture without color buffer. >> >> Render to texture with manual mipmap generation. >> >> Performance: >> >> Compare performance of new style texture through >> FBO with previous glCopyTexImgage style texture >> >> Thanks >> --Shuang >> >> >> > Updated test case attached. since I forgot to set the texture wrap > modes. And test case can get pass/fail=8/0 for software rendering now. Thanks! I've committed it to the cvs repo. -Brian |